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Umezulike, Nneka A. – Commission for International Adult Education, 2018
Constant advancement in technology demands that all users upgrade their competence for relevance. In most cases, the degree and the strategies needed for such upgrading are usually lacking to guide one's effort against waste of resources, energy and time. This research studied capacity building index of lecturers and strategies for effective adult…
Descriptors: Capacity Building, Adult Education, Educational Strategies, Program Effectiveness
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Taha, Jessica; Czaja, Sara J.; Sharit, Joseph – Educational Gerontology, 2016
Many older adults who lose their jobs face challenges in finding new employment due to fundamental limitations in their technology skills. While training could give them the skills they need, older workers often have less access to training programs than younger workers. This study examined the feasibility of using an e-learning training program…
Descriptors: Older Adults, Adult Education, Job Applicants, Electronic Learning
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Kelly, Patrick; Katz, Larry – International Journal of Adult Vocational Education and Technology, 2016
Peer-to-peer (P2P) learning within two distinct groups of disadvantaged adults was studied during a two-hour computer skills workshop. Of interest was whether or not P2P learning with this population was a viable method for increasing performance and confidence. Two qualified instructors at two locations taught the same introductory…
Descriptors: Peer Teaching, Learning Strategies, Teaching Methods, Computer Literacy
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Koffarnus, Mikhail N.; DeFulio, Anthony; Sigurdsson, Sigurdur O.; Silverman, Kenneth – Journal of Applied Behavior Analysis, 2013
Advancing the education of low-income adults could increase employment and income, but adult education programs have not successfully engaged low-income adults. Monetary reinforcement may be effective in promoting progress in adult education. This experiment evaluated the benefits of providing incentives for performance in a job-skills training…
Descriptors: Merit Pay, Low Income Groups, Adults, Employment Level
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Czaja, Sara J.; Lee, Chin Chin; Branham, Janice; Remis, Peggy – Gerontologist, 2012
Purpose of the Study: The objectives of this study were to evaluate a community-based basic computer and Internet training program designed for older adults, provide recommendations for program refinement, and gather preliminary information on program sustainability. Design and Methods: The program was developed by the OASIS Institute, a nonprofit…
Descriptors: Older Adults, Community Programs, Adult Education, Adult Programs
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Wang, Feihong; Lockee, Barbara B.; Burton, John K. – Journal of Educational Technology Systems, 2012
The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center…
Descriptors: Foreign Countries, Life Satisfaction, Computer Assisted Instruction, Adult Learning
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Berkowsky, Ronald W.; Cotton, Shelia R.; Yost, Elizabeth A.; Winstead, Vicki P. – Educational Gerontology, 2013
Much literature has been devoted to theoretical explanations of the learning processes of older adults and to the methods of teaching best utilized in older populations. However, there has been less focus on the education of older adults who reside in assisted and independent living communities (AICs), especially with regards to information and…
Descriptors: Computer Attitudes, Older Adults, Information Skills, Internet
Parker, Denise – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2010
Play is so important that it is declared as one of the human rights by the United Nations. Although it is focused on children, play does "not" stop there. In the 1990s the author designed and facilitated a blended curriculum for a Head Start Program. The instructional goal was to introduce and get the children to effectively and…
Descriptors: Play, Disadvantaged Youth, Adult Basic Education, Preschool Children
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
CASAS - Comprehensive Adult Student Assessment Systems (NJ1), 2010
This report is California's response to the four questions that the United States Department of Education (ED), Office of Vocational and Adult Education (OVAE), requires of all states and territories receiving federal funding through the Workforce Investment Act (WIA) Title II and Adult Education and Family Literacy Act (AEFLA). The questions…
Descriptors: Program Effectiveness, Adult Education, Family Literacy, Vocational Education
Steinberg, Jon, Ed. – Literacy Assistance Center, 2009
This newsletter, published five times a year, features articles on issues of concern to adult, family, and youth literacy practitioners, as well as recommended resources, announcements, and teaching strategies. (1) Creating a 21st Century Adult Literacy System (Martin C. Finsterbusch); (2) What Research Can Tell Us (Stephen Reder); (3) Skills the…
Descriptors: Family Literacy, Adult Literacy, Teaching Methods, Literacy Education
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Segrist, Kathleen – Educational Gerontology, 2004
Many older adult have an interest in learning to use computers. The study reported in this article examined whether older adults' attitudes toward computers can be influenced by direct, customized computer training. Thirty older participants who registered for introductory computer courses offered at a SeniorNet computer lab completed the…
Descriptors: Older Adults, Attitude Change, Computer Attitudes, Computer Literacy
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Ahmad, Abdul Razaq; Abiddin, Norhasni Zainal; Azman, Norzaini; Mustapha, Ramlee; Sail, Rahim Md; Kasa, Zakaria; Ismaill, Ismi Ariff – Journal of Adult and Continuing Education, 2007
This article discusses the goals and challenges of adult education in Malaysia. In addition, it reports on the evaluation of two programmes--Computer Literacy and Civic Development--offered by a government agency called the Community Development Department (KEMAS) to rural communities. In both programmes, the respondents scored high in cognitive…
Descriptors: Foreign Countries, Adult Education, Program Evaluation, Computer Literacy
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Brown, Kenneth G. – Human Resource Development Quarterly, 2005
Employees with access to e-learning courses targeting computer skills were tracked during a year-long study. Employees' perceptions of peer and supervisor support, job characteristics (such as workload and autonomy), and motivation to learn were used to predict total time spent using e-learning. Results suggest the importance of motivation to…
Descriptors: Learning Motivation, Employees, Job Satisfaction, Followup Studies
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Grad, Jane; Berdes, Celia – Gerontology & Geriatrics Education, 2005
Preparatory to establishing a computer services program for residents, Presbyterian Homes, a multi-campus continuing care retirement community, conducted an assessment of residents' computer needs, ownership, and usage. Based on the results of the needs assessment, computer resource rooms were established at each facility, with computer hardware…
Descriptors: Program Design, Retirement, Needs Assessment, Computer Uses in Education