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Hilton, Dale; Levine, Arielle; Zanetis, Janet – Journal of Museum Education, 2019
Little research is available concerning the use of technology to connect non-mobile senior adults with museums. This paper explores the viability of Interactive Virtual Learning (IVL) programs to gauge the interests, preferences, and needs of the older adults. The authors drew from personal experiences presenting such programs to seniors and held…
Descriptors: Older Adults, Adult Education, Museums, Computer Simulation
Leaver, Betty Lou; Campbell, Christine – L2 Journal, 2023
Language-related Study Abroad (SA) experiences can be catalysts for learner transformation in the areas of cognition, socialization, and/or affect by virtue of the location and experience. An Open Architecture Curriculum Design (OACD) framework can support, promote, and enhance such transformation, as evidenced in eight programs for young adults,…
Descriptors: Study Abroad, Transformative Learning, Socialization, Curriculum Design
White, David G.; Levin, James A. – Complicity: An International Journal of Complexity and Education, 2016
The goal of this research study has been to develop, implement, and evaluate a school reform design experiment at a continuation high school with low-income, low-performing underrepresented minority students. The complexity sciences served as a theoretical framework for this design experiment. Treating an innovative college preparatory program as…
Descriptors: Educational Change, High Schools, Low Income, Low Achievement
Calandra, Brendan; Puvirajah, Anton – Educational Technology, 2011
The authors describe a video-enhanced process for promoting teachers' transformative learning. The non-linear process includes awareness, immersive reflection, and dialogue. The desired result would be holistic change that can be evidenced through change in teaching practice. The article provides a rationale, theoretical support, and some selected…
Descriptors: Transformative Learning, Teaching Methods, Video Technology, Program Descriptions
Burden, Kevin John – Campus-Wide Information Systems, 2010
Purpose: This paper seeks to identify and develop an exploratory framework for conceptualising how teachers might use the affordances of Web 2.0 technologies to support their own professional learning. Design/methodology/approach: The paper draws on a large corpus of literature and recent research evidence to identify the principal elements and…
Descriptors: Foreign Countries, Web Sites, Electronic Publishing, Computer Mediated Communication
Conroy, George – ProQuest LLC, 2012
This quantitative, quasi-experimental study examined the application of a business simulation against training in support of an Enterprise Resource Planning (ERP) system. Defining more effective training strategies is a critical concern for organizational leaders and stakeholders concerned by today's economic challenges. The scope of this…
Descriptors: Quasiexperimental Design, Statistical Analysis, Training Methods, Educational Strategies
Schielack, Jane F., Ed.; Knight, Stephanie L., Ed. – Teachers College Press, 2012
How can we use new technology to support and educate the science leaders of tomorrow? This unique book describes the design, development, and implementation of an effective science leadership program that promotes collaboration among scientists and science educators, provides authentic research experiences for educators, and facilitates adaptation…
Descriptors: Leadership, Science Education, Information Technology, Graduate Students
Lange, Jean W.; Mager, Diana; Greiner, Philip A.; Saracino, Katherine – Gerontology & Geriatrics Education, 2011
The purpose of the ELDER (Expanded Learning and Dedication to Elders in the Region) Project was to address the needs of underserved older adults by providing worksite education to individuals who provide nursing care to older adults in community health centers, home health agencies, and long-term care facilities. Four agencies located in a Health…
Descriptors: Nursing Education, Educational Needs, Nurses, Focus Groups
Lee, Yang-Im; Trim, Peter; Upton, Julia; Upton, David – Simulation & Gaming, 2009
Exercises, drills, or simulations are widely used, by governments, agencies and commercial organizations, to simulate serious incidents and train staff how to respond to them. International cooperation has led to increasingly large-scale exercises, often involving hundreds or even thousands of participants in many locations. The difference between…
Descriptors: Trust (Psychology), International Cooperation, Psychotherapy, Drills (Practice)
Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation
Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Cannon, Hugh M.; Smith, J. Alexander – Simulation & Gaming, 2004
Over the years, the Association for Business Simulation and Experiential Learning (ABSEL) has invested considerable effort in formulating its research mission while reflecting on its unique identity among professional organizations. This article reviews the literature on this topic while identifying key issues and proposals. It then discusses the…
Descriptors: Experiential Learning, Research Libraries, Professional Associations, Institutional Mission

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