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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Gu, Xiaoqing; Zha, Chongping; Li, Shusu; Laffey, James M. – Australasian Journal of Educational Technology, 2011
A key problem in developing a virtual community for co-constructing learning resources is the need to have people volunteer to share their expertise. In this paper, we introduce the first phase of our research in which we examine strategies for encouraging participants to share in the system. We began by designing an intervention model based on…
Descriptors: Foreign Countries, Expertise, Lifelong Learning, Participation

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