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Restrepo, Tomas; Arbelaez, Natalia; Millet, Dominique; Gidel, Thierry – International Journal of Learning and Change, 2010
Cooperation between disseminated actors is a key factor in improving new product development (NPD) performance. In the last years, numerous CSCW software applications have been introduced in the industry to support NPD with a low success rate. This is partly due to the limited insight of the organisational and human factors influencing user…
Descriptors: Foreign Countries, Computer Software, Program Implementation, Adoption (Ideas)
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Iqbal, Muhammad Zahid; Khan, Rashid Ahmad – Journal of European Industrial Training, 2011
Purpose: This paper aims to review the relevant literature on training needs assessment (TNA) with an objective to provide users/beneficiaries of TNA with the understanding of its growing concept, multiple uses (outcomes), and valuing these uses (antecedents). Design/methodology/approach: To conduct the literature review on uses of TNA, the…
Descriptors: Educational Needs, Needs Assessment, Learning Motivation, Cost Effectiveness
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Cao, Rui; Chuah, Kong Bieng; Chao, Yiu Chung; Kwong, Kar Fai; Law, Mo Yin – Learning Organization, 2012
Purpose: This paper addresses the importance of a more proactive role of organizational learning (OL) facilitators, learning motivation reinforcer, through a two-part longitudinal study in a case company. The first part of this study aims to investigate and analyze some unexpected challenges in the project action learning-driven (PAL) OL…
Descriptors: Foreign Countries, Learning Motivation, Experiential Learning, Partnerships in Education
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards