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Showing 1 to 15 of 26 results Save | Export
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Rafieyan, Vahid; Rafieyan, Ali; Rafieyan, Navid; Rafieyan, Saeid; Rafieyan, Parvaneh; Rafieyan, Mohamad – Journal of Education and Practice, 2015
The very information structure of written communication depends not just on the writer's meaning and purpose but rather on the extent to which writer and reader share knowledge of pragmatic features of the language. To assess the actual effect of developing target language pragmatic competence through telecollaboration on improving English as…
Descriptors: English (Second Language), Second Language Learning, Pragmatics, Writing Improvement
Putman, Paul G. – ProQuest LLC, 2012
Adult learners can develop leadership skills and competencies such as conflict management and negotiation skills. Virtual simulations are among the emerging new technologies available to adult educators and trainers to help adults develop various leadership competencies. This study explored the impact of conflict management tactics as well as…
Descriptors: Leadership Training, Cognitive Style, Computer Simulation, Adult Students
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Pearce, Nick; Learmonth, Sarah – Journal of Interactive Media in Education, 2013
This paper details a case study of using Pinterest as an educational resource in an introductory anthropology course. Its use was evaluated through the data provided by the platform itself and focus groups. This evaluation found that Pinterest was a popular and useful tool for developing curated multimedia resources to support students' learning.…
Descriptors: Introductory Courses, Anthropology, Internet, Social Networks
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Bishop, Dana C.; Dusenbury, Linda; Pankratz, Melinda M.; Hansen, William B. – Journal of Drug Education, 2013
This article presents results from a study that evaluated an online message system designed to improve the delivery of prevention programs. We conducted a quasi-experimental study with 32 agencies and schools that implemented substance use prevention programs and examined differences between the comparison and intervention groups. We also examined…
Descriptors: Computer Uses in Education, Prevention, Quasiexperimental Design, Substance Abuse
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Jones, Ann C.; Scanlon, Eileen; Clough, Gill – Computers & Education, 2013
Mobile technologies can support learning across different contexts as their portability enables them to be used by the learner in whichever context she or he is in. They can be particularly beneficial in informal and semiformal contexts where learners have more control over their learning goals and where motivation is often high. Inquiries in…
Descriptors: Case Studies, Inquiry, Informal Education, Learner Controlled Instruction
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Dadich, Ann – International Journal of Learning and Change, 2010
Communicating evidence-based practices to the providers and users of health services can enhance the effectiveness and efficiency of these services. However, this knowledge is not consistently conveyed to either cohort. To address this issue, this paper identifies didactic methods that facilitate knowledge transfer to providers and users of health…
Descriptors: Health Services, Mental Health, Health Personnel, Patients
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Belghith, K.; Nkambou, R.; Kabanza, F.; Hartman, L. – IEEE Transactions on Learning Technologies, 2012
Roman Tutor is a tutoring system that uses sophisticated domain knowledge to monitor the progress of students and advise them while they are learning how to operate a space telerobotic system. It is intended to help train operators of the Space Station Remote Manipulator System (SSRMS) including astronauts, operators involved in ground-based…
Descriptors: Foreign Countries, Computer Uses in Education, Instructional Materials, Space Exploration
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Abuhmaid, Atef – Turkish Online Journal of Educational Technology - TOJET, 2011
Information and Communication Technology (ICT) is increasingly having pervasive role and presence in the educational milieu as it continues to shape all aspects of our lives. Numerous reform projects have been in place aiming to infuse ICT across education systems. Teachers are widely believed to be the key agents of any educational change.…
Descriptors: Foreign Countries, Developing Nations, School Culture, Educational Change
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Kim, Kyong-Jee; Frick, Theodore W. – Journal of Educational Computing Research, 2011
Self-directed e-learning (SDEL) refers to electronic learning environments where there are often no peer learners or instructors regularly available. Past studies suggest that lack of time and lack of motivation are primary causes of learner attrition "in online settings." However, little is known about what influences motivational change during…
Descriptors: Electronic Learning, Online Courses, Student Motivation, Adult Learning
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Duran, Mesut; Brunvand, Stein; Ellsworth, Justin; Sendag, Serkan – Journal of Research on Technology in Education, 2012
This study reports on a district-wide research-based professional development (PD) that included 207 teachers and administrators. Data were collected from pre/post surveys, content analysis of the participants' wiki pages, and a follow-up questionnaire. Findings indicate that participants significantly improved their foundational and technical…
Descriptors: Program Effectiveness, Content Analysis, Internet, School Districts
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Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research
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Cleland, Deborah; Dray, Anne; Perez, Pascal; Cruz-Trinidad, Annabelle; Geronimo, Rollan – Simulation & Gaming, 2012
REEFGAME is a computer-assisted role-playing game that explores the interactions among management strategies, livelihood options, and ecological degradation in subsistence fishing communities. The tool has been successfully used in the Philippines and a variety of student workshops. In the field, REEFGAME operated as a two-way learning tool,…
Descriptors: Foreign Countries, Marine Biology, Marine Education, Sustainable Development
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Alvermann, Donna; Friese, Elizabeth; Beckmann, Sybilla; Rezak, Achariya – Australian Educational Researcher, 2011
The twofold purpose of this study was to trace prospective and practicing mathematics teachers' understandings of content area reading instruction in relation to domain knowledge in mathematics, and to examine the extent to which online pedagogical mentoring supported the integration of such instruction and knowledge. The design called for two…
Descriptors: Expertise, Feedback (Response), Mentors, Content Area Reading
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Naamani, Catherine; Taylor, Louise – Research in Learning Technology, 2012
This paper takes a case study approach to provide evidence of the benefits of podcasting as a tool used to support a vocational qualification in the subject area of Hairdressing and Beauty Therapy (Nail Technology). It reflects on the experiences of both the lecturer and the students and concludes that podcasting is a valuable tool, supporting a…
Descriptors: Foreign Countries, Action Research, Handheld Devices, Learner Engagement
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Liu, Mei-hui – Computers & Education, 2012
This study investigated the application of an online videocase discussion community into fostering preservice and inservice EFL (English as a foreign language) teachers' professional development in Taiwan. This investigation further revealed the nature and development of discussion discourse and the participating teachers' perceptions of this…
Descriptors: Foreign Countries, Electronic Learning, Preservice Teachers, Secondary School Teachers
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