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Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Magnisalis, Ioannis; Demetriadis, Stavros – IEEE Transactions on Learning Technologies, 2017
This article presents evaluation data regarding the MAPIS3 architecture which is proposed as a solution for the data-transfer among various tools to promote flexible collaborative learning designs. We describe the problem that this architecture deals with as "tool orchestration" in collaborative learning settings. This term refers to a…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer System Design, Internet
Scherling, Sarah E. – Adult Learning, 2011
Collaborative learning is a hallmark of adult education and a popular instructional strategy. For over a decade, as an educator of adult learners, the author has integrated group work into courses. Group projects require the contribution and evaluation from all group members and often reflect a collective grade at the end of the project. However,…
Descriptors: Educational Strategies, Adult Education, Cooperative Learning, Adult Learning
LeNoue, Marvin; Hall, Tom; Eighmy, Myron A. – Adult Learning, 2011
The advent of Web 2.0 and the spread of social software tools have created new and exciting opportunities for designers of digitally-mediated education programs for adults. Whether working in fully online, blended, or face-to-face learning contexts, instructors may now access technologies that allow students and faculty to engage in cooperative…
Descriptors: Electronic Learning, Educational Technology, Adult Education, Computer Software
Smith, Regina O. – International Journal of Lifelong Education, 2010
The use of collaborative learning strategies continues to grow in online environments. The ability to collaborate may, therefore, present epistemic challenges for the students and hinder their capacity to trust their own and their fellow students' ability to help them learn, and the capacity of the group (as a whole) to grow and develop. The…
Descriptors: Trust (Psychology), Research Methodology, Learning Strategies, Computer Mediated Communication
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Stickler, Ursula; Emke, Martina – Language Learning & Technology, 2011
The European Union funded LITERALIA project connected adult language learners from four countries with the help of an online workspace and supported visits. The project was based on Tandem principles, whereby learners of different languages support one another in learning one another's language and culture, in turn taking on the roles of learners…
Descriptors: Feedback (Response), Maturity (Individuals), Transformative Learning, Adult Learning
de Silva, Eugene, Ed. – IGI Global, 2015
While the great scientists of the past recognized a need for a multidisciplinary approach, today's schools often treat math and science as subjects separate from the rest. This not only creates a disinterest among students, but also a potential learning gap once students reach college and then graduate into the workforce. "Cases on…
Descriptors: Teaching Methods, Science Education, Hands on Science, Elementary Secondary Education
Siyahhan, Sinem; Barab, Sasha A.; Downton, Michael P. – International Journal of Computer-Supported Collaborative Learning, 2010
We implemented a five-week family program called "Family Quest" where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the…
Descriptors: Play, Intergenerational Programs, Family Programs, Parent Child Relationship
Howard, Brian R. – ProQuest LLC, 2010
The purpose of this collective case study is to describe and explore a virtual learning community as experienced by women reentering higher education in an online graduate degree program. The grand tour question for this study was: How do reentry women in an online graduate program describe their experience in a virtual learning community? …
Descriptors: Asynchronous Communication, Females, Distance Education, Adult Learning
Morgan, Gareth; Adams, Jean – Journal of Interactive Learning Research, 2009
Most will agree that the use of Internet to support teaching and learning has become a mainstay of management education with the widespread use of online content, discussion boards, document sharing, email, virtual classrooms, etc. But, whether it is effective or not is debatable. Sometimes learners and instructors report very positive…
Descriptors: Administrator Education, Leadership Training, Internet, Computer Uses in Education
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
Smith, Regina O. – New Directions for Adult and Continuing Education, 2008
The online environment represents one of the fastest growing contexts for adult learning. The first online programs resembled electronic versions of old correspondence study programs. As problems of low motivation, alienation, dissatisfaction, and attrition within these programs mounted, practitioners and scholars recommended more emphasis on…
Descriptors: Online Courses, Adult Learning, Computer Mediated Communication, Cooperative Learning
Lu, Jingyan; Lajoie, Susanne P. – Contemporary Educational Psychology, 2008
This study investigated the collaborative decision-making and communicative discourse of groups of learners engaged in a simulated medical emergency in two conditions. In one condition subgroups used a traditional whiteboard (TW group) to document medical arguments on how to solve a medical emergency. In the other condition subgroups used…
Descriptors: Persuasive Discourse, Cooperative Learning, Decision Making, Educational Technology
del Puerto, Francisco Gallardo; Gamboa, Eider – Educational Media International, 2009
This study presents the results of a web-based questionnaire administered to 166 second language teachers and designed to obtain information about their use and needs of information and communication technologies (ICTs) as related to language learning (LL). Analyses revealed that, although teachers believe that second language acquisition is…
Descriptors: Interpersonal Relationship, Interaction, Cooperative Learning, Second Language Learning
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