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Bella, Benjamin Obonyo; Koome, Peter; Kamuru, Susan – International Journal of Education and Literacy Studies, 2021
This research sought to investigate the effects of instructional materials used at community resource centers on adult literacy learners in community development activities with a specific focus on Nyamira North Sub-County, Kenya. The study was guided by the constructivism theory of learning. It employed the descriptive survey design where a…
Descriptors: Foreign Countries, Instructional Materials, Adult Literacy, Adult Education
Lin, Shinyi; Shih, Tse-Hua; Lu, Ruiling – International Journal of Technology and Design Education, 2013
Use of innovative learning/instruction mode, embedded in the Certification Pathway System (CPS) developed by Certiport TM, is geared toward Internet and Computing Benchmark & Mentor specifically for IC[superscript 3] certification. The Internet and Computing Core Certification (IC[superscript 3]), as an industry-based credentialing program,…
Descriptors: Computer Science Education, Internet, Information Technology, College Students
Czaja, Sara J.; Lee, Chin Chin; Branham, Janice; Remis, Peggy – Gerontologist, 2012
Purpose of the Study: The objectives of this study were to evaluate a community-based basic computer and Internet training program designed for older adults, provide recommendations for program refinement, and gather preliminary information on program sustainability. Design and Methods: The program was developed by the OASIS Institute, a nonprofit…
Descriptors: Older Adults, Community Programs, Adult Education, Adult Programs
Wang, Feihong; Lockee, Barbara B.; Burton, John K. – Journal of Educational Technology Systems, 2012
The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center…
Descriptors: Foreign Countries, Life Satisfaction, Computer Assisted Instruction, Adult Learning
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Nicholas, Howard; Ng, Wan – International Journal of Technology and Design Education, 2012
While the ready-made Lego[TM] Robotics kits are popular in schools and are used by students at both primary and secondary year levels, using the Picaxe microcontroller (chip) to create simple electronic devices, including robotic devices is less popular. The latter imposes an additional challenge as a result of the need to construct the universal…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Pedagogical Content Knowledge
McHale, Tom – Technology & Learning, 2008
Kershaw County School District in South Carolina may not be the first place that comes to mind when thinking about hotbeds of ed-tech innovation. Its student population is diverse and for the most part not wealthy: Camden High School is urban with 1,055 students, 45 percent of whom qualify for reduced lunch; Lugoff-Elgin High School is a large…
Descriptors: High Schools, Rural Schools, Lunch Programs, Computers
Harteis, Christian; Gruber, Hans; Hertramph, Herbert – Educational Technology & Society, 2010
Epistemic beliefs comprise the individual understanding of the nature of knowledge and the creation of knowledge. Hence, they impact the perception of learning opportunities and professional learning activities. Many enterprises apply computer technology in order to support staff development through e-learning activities. However, a closer look at…
Descriptors: Foreign Countries, Electronic Learning, Epistemology, Workplace Learning
Parker, Denise – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2010
Play is so important that it is declared as one of the human rights by the United Nations. Although it is focused on children, play does "not" stop there. In the 1990s the author designed and facilitated a blended curriculum for a Head Start Program. The instructional goal was to introduce and get the children to effectively and…
Descriptors: Play, Disadvantaged Youth, Adult Basic Education, Preschool Children
Haynes, Deborah C.; Haynes, George W.; Weinert, Clarann – Journal of Financial Counseling and Planning, 2011
This research was part of a larger longitudinal study of chronically ill rural women to determine if computer technology could be effective in allowing the women to take control of their own well-being, including finances. The current study examined whether chronically ill rural women can effectively use on-line personal finance educational…
Descriptors: Intervention, Females, Pretests Posttests, Computers
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
Grad, Jane; Berdes, Celia – Gerontology & Geriatrics Education, 2005
Preparatory to establishing a computer services program for residents, Presbyterian Homes, a multi-campus continuing care retirement community, conducted an assessment of residents' computer needs, ownership, and usage. Based on the results of the needs assessment, computer resource rooms were established at each facility, with computer hardware…
Descriptors: Program Design, Retirement, Needs Assessment, Computer Uses in Education
Segrist, Kathleen – Educational Gerontology, 2004
Many older adult have an interest in learning to use computers. The study reported in this article examined whether older adults' attitudes toward computers can be influenced by direct, customized computer training. Thirty older participants who registered for introductory computer courses offered at a SeniorNet computer lab completed the…
Descriptors: Older Adults, Attitude Change, Computer Attitudes, Computer Literacy
Sweeney, Mary Anne; Chiriboga, David A. – Gerontologist, 2003
Purpose: This study was designed to test the effectiveness and acceptance of multimedia home safety programming by community-dwelling seniors. Design and Methods: A prototype CD-ROM was produced that required no reading or computer skills because the program included an audio narration of content and directions for operating the program on a…
Descriptors: Control Groups, Safety, Computer Assisted Instruction, Computers
Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies
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