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Showing 1 to 15 of 16 results Save | Export
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Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Arditi, Aries; Tian, YingLi – Journal of Visual Impairment & Blindness, 2013
Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…
Descriptors: Assistive Technology, Visual Impairments, Computer Interfaces, Computer System Design
Phillips, Donald – Computers in Libraries, 2012
A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…
Descriptors: Computer Interfaces, Computer System Design, Man Machine Systems, Personality Traits
Huwe, Terence K. – Computers in Libraries, 2012
Given the pace of innovation, not only in the gadget market but in how social media is changing society, the future isn't what it used to be, which is to say, it is not that far off, out of reach, and "gee whiz" tomorrow. The planning horizon has moved closer than ever. And far-off eventualities are here and gone before you know it. In this…
Descriptors: Information Management, Access to Information, Information Retrieval, Usability
Golden, Elspeth – ProQuest LLC, 2010
In spite of the goodwill and best efforts of software engineers and usability professionals, systems continue to be built and released with glaring usability flaws that are costly and difficult to fix after the system has been built. Although user interface (UI) designers, be they usability or design experts, communicate usability requirements to…
Descriptors: Computer Software, Computer Interfaces, Computer System Design, Usability
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Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design
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Penedo, Janaina Rodrigues; Diniz, Morganna; Ferreira, Simone Bacellar Leal; Silveira, Denis S.; Capra, Eliane – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to analyze the usability of a remote learning system in its initial development phase, using a quantitative usability evaluation method through Markov models. Design/methodology/approach: The paper opted for an exploratory study. The data of interest of the research correspond to the possible accesses of users…
Descriptors: Markov Processes, Evaluation Methods, Probability, Evaluation Research
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
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Encelle, Benoit; Baptiste-Jessel, Nadine; Sedes, Florence – Journal of Access Services, 2009
Personalization of user interfaces for browsing content is a key concept to ensure content accessibility. In this direction, we introduce concepts that result in the generation of personalized multimodal user interfaces for browsing XML content. User requirements concerning the browsing of a specific content type can be specified by means of…
Descriptors: Design Preferences, User Needs (Information), Metadata, Programming Languages
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Gasevic, D.; Zouaq, Amal; Torniai, Carlo; Jovanovic, J.; Hatala, Marek – IEEE Transactions on Learning Technologies, 2011
Recent research in learning technologies has demonstrated many promising contributions from the use of ontologies and semantic web technologies for the development of advanced learning environments. In spite of those benefits, ontology development and maintenance remain the key research challenges to be solved before ontology-enhanced learning…
Descriptors: Foreign Countries, Natural Language Processing, Computer Interfaces, Web 2.0 Technologies
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Dickinson, Anna; Hill, Robin L. – Educational Gerontology, 2007
Computer-based communication has tremendous potential to support older adults. But if people are to use such systems autonomously, it is necessary to move beyond current interfaces and systems and develop devices that fit into the environment of the user. Using a Grounded Theory approach, three focus groups were held and, subsequently, 9 older…
Descriptors: Older Adults, Electronic Mail, Telecommunications, Letters (Correspondence)
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Ruecker, Stan; Given, Lisa M.; Sadler, Elizabeth; Ruskin, Andrea; Simpson, Heather – Visible Language, 2007
This paper examines inclusive design delivery through interface design, with a particular focus on access to healthcare resources for seniors. The goal of the project was to examine how seniors are able to access drug information using two different online systems. In the existing retrieval system, pills are identified using a standard search…
Descriptors: Older Adults, Patients, Drug Use, Identification
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
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