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Training, 2012
In this article, "Training" editors recognize innovative and successful learning and development programs and practices submitted in the 2012 Training Top 125 application. Best practices: (1) Edward Jones: Practice Makes Perfect (sales training); (2) Grant Thornton LLP: Senior Manager Development Program (SMDP); (3) MetLife, Inc.: Top Advisor…
Descriptors: Management Development, Job Skills, Best Practices, Training Methods
Dean, Kristi L. – ProQuest LLC, 2010
The purpose of this research is to conduct a descriptive survey research study that will look at the value of using customized training materials to train employees to learn how to use software. The data will be repeatedly compared; ensuring the design of the research and the corresponding data collection method provides a panoramic and…
Descriptors: Employees, Computer Software, Employee Attitudes, Training Methods
Schuster, Ellen – Journal of Extension, 2011
Screen capture (screen cast) software can be used to develop short videos for training purposes. Developing videos is quick and easy. This article describes how these videos are used as tools to reinforce face-to-face and interactive TV curriculum training in a nutrition education program. Advantages of developing these videos are shared.…
Descriptors: Video Technology, Nutrition, Computer Software, Nutrition Instruction
Improvement of CSCW Software Implementation in NPD: The CAM Mechanism for a Better Adoption by Users
Restrepo, Tomas; Arbelaez, Natalia; Millet, Dominique; Gidel, Thierry – International Journal of Learning and Change, 2010
Cooperation between disseminated actors is a key factor in improving new product development (NPD) performance. In the last years, numerous CSCW software applications have been introduced in the industry to support NPD with a low success rate. This is partly due to the limited insight of the organisational and human factors influencing user…
Descriptors: Foreign Countries, Computer Software, Program Implementation, Adoption (Ideas)
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
McElroy, Arnold D., Jr.; Pan, Cheng-Chang – Performance Improvement Quarterly, 2009
This study was designed to explore the effectiveness in student performance and confidence of limited and full device simulators. The 30 employees from an information technology company who participated in this study were assigned to one of three groups. Each group received practice for learning a complex software procedure using traditional…
Descriptors: Computer Assisted Instruction, Information Technology, Educational Technology, Computer Simulation
Gardner, Joel; Jeon, Tae – Journal of Educational Technology Systems, 2010
Merrill proposes First Principles of Instruction, including a problem- or task-centered strategy for designing instruction. However, when the tasks or problems are ill-defined or complex, task-centered instruction can be difficult to design. We describe an online task-centered training at a land-grant university designed to train employees to use…
Descriptors: Educational Strategies, Land Grant Universities, Web Based Instruction, Instructional Design
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T. – IEEE Transactions on Learning Technologies, 2011
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
Descriptors: Foreign Countries, Comparative Analysis, Statistical Analysis, Control Groups
A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Randell, Tom; Hall, Martin; Bizo, Lewis; Remington, Bob – Journal of Autism and Developmental Disorders, 2007
Discrete-trial training (DTT) relies critically on implementation by trained tutors. We report three experiments carried out in the development of "DTkid"--interactive computer simulation software that presents "SIMon", a realistic virtual child with whom novice tutors can learn and practise DTT techniques. Experiments 1 and 2 exposed groups of…
Descriptors: Tutor Training, Training Methods, Computer Software, Computer Simulation
Makwana, Alpesh P. – ProQuest LLC, 2009
"Pre-Trip Inspection" of the truck and trailer is one of the components of the current Commercial Driver's License (CDL) test. This part of the CDL test checks the ability of the student to identify the important parts of the commercial vehicle and their potential defects. The "Virtual Check Ride System" (VCRS), a…
Descriptors: Feedback (Response), Experimental Groups, Motor Vehicles, Program Effectiveness
Johnson-Glenberg, Mina C. – Educational Media International, 2010
This research examined the impact of formative quizzes on e-learning designed to teach volunteers how to tutor struggling readers. Three research questions were addressed: (1) Do embedded quizzes facilitate learning of e-content? (2) Does the announcement of upcoming quizzes affect learning? (3) Does prior knowledge interact with quizzing and…
Descriptors: Electronic Learning, Prior Learning, Testing, Adult Learning

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