Publication Date
| In 2026 | 1 |
| Since 2025 | 706 |
Descriptor
Source
Author
| Candace Walkington | 5 |
| Brian Shambare | 4 |
| LeaAnne Daughrity | 4 |
| Maurizio Costabile | 4 |
| Morris Siu-Yung Jong | 4 |
| Thada Jantakoon | 4 |
| Thuthukile Jita | 4 |
| Ting-Ting Wu | 4 |
| Yueh-Min Huang | 4 |
| Amy Pallant | 3 |
| Andy Nguyen | 3 |
| More ▼ | |
Publication Type
Education Level
Location
| China | 49 |
| Indonesia | 24 |
| Turkey | 18 |
| Australia | 15 |
| Taiwan | 14 |
| Germany | 12 |
| United States | 11 |
| South Korea | 10 |
| Spain | 10 |
| Thailand | 10 |
| Italy | 8 |
| More ▼ | |
Laws, Policies, & Programs
| Every Student Succeeds Act… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Panpan Yang; Wenlan Zhang – Innovation in Language Learning and Teaching, 2025
Augmented reality (AR) is an immersive, interactive, and engaging advanced information technology and it is widely used in language learning. Although several studies have evaluated the effectiveness of AR in EFL learners' language gains, these research findings are inconsistent. Therefore, this study conducted a meta-analysis to analyze to what…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
Verónica Marín; Begoña E. Sampedro; Marina Morales-Diaz – Journal of New Approaches in Educational Research, 2025
When talking about digital resources in secondary education classrooms in the 21st Century, we must mention tools such as Mixed Reality (MR). However, we must not only have in mind the perspective and training of teachers on their use, but we must consider that the ecologies of the classroom are becoming increasingly diverse, thus demanding an…
Descriptors: Secondary School Teachers, Teacher Attitudes, Foreign Countries, Faculty Development
Meng-Lei Monica Hu; Hao-Chiang Koong Lin; Yu-Hsuan Lin; Yu-Hsi Yuan – Innovations in Education and Teaching International, 2025
Technical culinary skills are fundamental competencies for professional chefs. Consequently, demonstrating and enhancing these skills pose significant challenges within culinary education. This study aims to develop a virtual reality (VR) system for culinary skill development and assess its effectiveness when integrated into a hospitality…
Descriptors: Computer Simulation, Technology Uses in Education, Outcomes of Education, Cooking Instruction
Lisda Nurjaleka; Rina Supriatnaningsih; Yuyun Rosliyah; Muthi Afifah; Tommi Yuniawan – International Journal of Multilingualism, 2025
Sociolinguistic awareness is crucial for L2 learners because language is not just a set of grammatical rules and vocabulary; it is deeply intertwined with social and cultural context. The linguistic landscape serves as a conduit for discerning facets of language use in a given community. This study focuses on raising sociolinguistic awareness…
Descriptors: Sociolinguistics, Metalinguistics, Second Language Instruction, Second Language Learning
Todd Whitney; Justin T. Cooper; Kate Snider – Journal of Special Education Technology, 2025
Students with disabilities are being educated in the general education setting at an ever-increasing rate; therefore, it becomes imperative that educator preparation programs ensure that pre-service teachers are equipped to meet the needs of all students. Teacher education scholars have encouraged educator preparation programs to maximize the…
Descriptors: Students with Disabilities, Preservice Teachers, Preservice Teacher Education, Inclusion
Jennine M. Harvey-Northrop; Isaac Chang; Gabriela Fonseca Pereira; Megan Cuellar – Teaching and Learning in Communication Sciences & Disorders, 2025
While the growing demand for technology integration in healthcare education and practice, technology training in speech-language pathology education is limited. Further research is warranted to investigate digital health and literacy training across interprofessional experiences. This study investigated interdisciplinary digital health and…
Descriptors: Interdisciplinary Approach, Speech Language Pathology, Technology, Interior Design
Matthew Clemson; Alice Huang; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
The teaching of laboratory skills to undergraduate students is central to all experimental sciences. In this setting, students must understand the experimental procedures as well as the fundamental principle(s) being demonstrated, all while learning within a limited time. Other limiting factors include access to equipment and reagents, resulting…
Descriptors: Science Laboratories, Science Process Skills, Science Instruction, Undergraduate Students
Adam Carreon; Amber Rowland; Sean Smith; Alisa Lowery; Maggie Mosher – Journal of Special Education Technology, 2025
Virtual Reality (VR) and immersive instruction hold great promise to alter instruction for students with autism spectrum disorder (ASD). Yet, the voices of the direct users (e.g., the teachers and students) are often underutilized or not at all utilized in the creation of educational applications, particularly in the field of VR. The purpose of…
Descriptors: Computer Simulation, Educational Environment, Autism Spectrum Disorders, Students with Disabilities
Anthony J. Ries; Chloe Callahan-Flintoft; Anna Madison; Louis Dankovich; Jonathan Touryan – Cognitive Research: Principles and Implications, 2025
In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search…
Descriptors: Stress Variables, Time Management, Decision Making, Reaction Time
Soon C. Lee – Journal of College Science Teaching, 2025
Effective elementary science education is fundamentally dependent on teachers' science content knowledge and self-efficacy in teaching science, areas that have been central to science education reform initiatives. This study examines the development and implementation of a physical science content course curriculum incorporating both hands-on…
Descriptors: Elementary School Teachers, Elementary School Science, Preservice Teachers, Preservice Teacher Education
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Yunus Emre Avcu; Yavuz Yaman – Journal of Science Education and Technology, 2025
The aim of the research was to explore the effect of educational interventions implemented in desktop-based VR and immersive virtual reality (IVR) settings on gifted students' nature relatedness and attitudes towards environment. A a single group pretest-posttest weak experimental model was implemented. The participants involved in the study…
Descriptors: Secondary School Students, Computer Simulation, Academically Gifted, Environmental Influences
Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition

Peer reviewed
Direct link
