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Showing 1 to 15 of 23 results Save | Export
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Frederic Salmen; Sergej Görzen; René Röpke; Ulrik Schroeder – International Association for Development of the Information Society, 2025
FAIR (findable, accessible, interoperable, reusable) research data including software have become a major point of discussion for the educational technology (EdTech) community in recent years. For software, the community has been investigating these issues since its inception in the 90s and 2000s, first starting with learning objects. In this…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, STEM Education
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Bin Hu; Kairong Li; Yingyi Zhang – SAGE Open, 2025
With the rapid development of information technology, telecommunication network fraud poses a serious threat to college students. Urgent action is needed to enhance their awareness of fraud prevention through effective educational methods. This study constructed a behavioral willingness model to use an anti-fraud educational game among university…
Descriptors: Deception, Telecommunications, College Students, Gamification
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Hyun-Bin Hwang – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
App-based language learning has gained attention for its potential to promote L2 learning beyond the classroom. However, few learners use L2 learning apps long enough to fully benefit from this learning method. Using the unified theory of acceptance and use of technology, I explored the acceptance and use of a commercially available language…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Second Language Learning, Independent Study
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Ziyan Lin; Yun Dai – British Journal of Educational Technology, 2026
As artificial intelligence (AI) becomes increasingly embedded in the daily lives of young learners, there is growing interest in exploring how they conceptualize AI prior to formal instruction. This qualitative study investigates the pre-instructional conceptions of key AI concepts held by upper elementary students (n = 75), focusing on five…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Ethics
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Margaret C. Hoffman – Journal of Extension, 2025
Immersive 360 technologies are increasing equity and inclusion, learning motivation, and engagement of students in many educational disciplines. Extension stakeholders could also benefit from the use of this technology in educational settings. The affordability and ease of use adds a tool to the Extension repertoire to interest and engage…
Descriptors: Extension Education, Computer Simulation, Computer Uses in Education, Tourism
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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
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AbdElRahman ElSaid; Yao Shi; Mohamed Wiem Mkaour; Mahmoud Altalouli; Anas Tawfik – Journal of Information Systems Education, 2025
The growing integration of artificial intelligence (AI) into everyday life necessitates a transformation in machine learning (ML) education and development practices, empowering end users with domain knowledge to independently design, train, test, and deploy specialized ML models. However, the technical complexity of ML, particularly in areas such…
Descriptors: Open Source Technology, Artificial Intelligence, Usability, Computer Interfaces
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Nilufeur McKay; Michelle Pedlow; Peter Palamara; Fiona Foxall – International Journal of Work-Integrated Learning, 2025
The objective of this study was to evaluate the impact of an educationally designed digital clinical workbook for Master of Nursing (Nurse Practitioner) students' work-integrated learning experience. Sixteen students completed an anonymous online survey consisting of closed questions and open-ended free text items to capture students' experience…
Descriptors: Nursing Students, Masters Programs, Graduate Students, Clinical Experience
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Ricardo G. Altahif Jr.; Kirsten Davin; Yue Ma; Celina Casas – Journal of Occupational Therapy Education, 2025
This study explores the development and implementation of a custom-designed simulated Electronic Medical Record (sEMR) system integrated into a simulation-based Level I occupational therapy fieldwork experience. The sEMR was collaboratively developed by the Occupational Therapy Department and the University Learning Design Team to provide…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Simulation, Records (Forms)
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Vyoana Estocapio; Ruffa Mae Bilog; Jessica Cacananta; Jea Marie Corpuz; Bonny Ibasan Jr.; Sheikka Paneda; Rafael Job Asuncion – Journal of Teaching and Learning, 2025
Generative Artificial Intelligence (GenAI) is a transformative technology in education, especially in lesson planning (LP). This research examines pre-service teachers' (PSTs) perceptions of GenAI benefits and ethical risks in LP, with consideration for the Technology Acceptance Model (TAM). The findings show that PSTs are generally cognizant of…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Artificial Intelligence
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Brian Shambare; Thuthukile Jita – Rural Educator, 2025
Despite the promising advantages of cutting-edge technologies like virtual laboratories (VL) for enhancing science education, a significant gap remains between their theoretical benefits and practical application, particularly in rural schools in the Global South. This article argues that the effective integration of VL is largely dependent on…
Descriptors: Rural Schools, Secondary Schools, Computer Simulation, Computer Uses in Education
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Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
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Unyaparn Sinlapaninman; Wannatida Yonwilad – Educational Process: International Journal, 2025
Background/purpose: This study addresses challenges in graduate research supervision by developing and evaluating an AI chatbot research coaching system designed through Design Thinking and Educational Design Research. The research aimed to examine system usability, perceived value, and alignment between user experiences and original design…
Descriptors: Foreign Countries, Graduate Study, Artificial Intelligence, Coaching (Performance)
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Hae Sun Jung; Haein Lee; Keon Chul Park – SAGE Open, 2025
This study investigates user experience (UX) priorities in early childhood education applications by analyzing Korean-language user reviews using Bidirectional Encoder Representations from Transformers topic modeling (BERTopic). Eighteen latent topics were extracted and systematically mapped to the eight software quality characteristics defined by…
Descriptors: Early Childhood Education, Computer Uses in Education, Computer Software, Usability
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Joseline M. Santos; Raquel C. Adriano; Marian Minneli S. Cruz; Mayleen Dorcas B. Castro; Eunice B. Custodio; Gerriper T. Bernardo – Problems of Education in the 21st Century, 2025
This study developed a Learning Materials Repository Hub (LMRH) to digitize educational resources for the K-12 education system, addressing the need for centralized, high-quality, and accessible learning materials. Using a developmental research approach, Graduate School students created Digitized Learning Materials (DLMs) aligned with the Most…
Descriptors: Instructional Materials, Computer Uses in Education, Elementary Secondary Education, Teacher Attitudes
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