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Xiaorui Wang; Chao Liu; Jing Guo – International Journal of Web-Based Learning and Teaching Technologies, 2025
This research works on creating a hybrid Knowledge Recommendation System (KRS) for an Entrepreneurship Course using the Knowledge Graph (KG) and Clustering Technologies (CTs). The system aims at improving students' learning experience by providing relevant learning materials and even focusing on learner preferences. These results are already part…
Descriptors: Entrepreneurship, Individualized Instruction, Learning Experience, Feedback (Response)
Arshia K. Lodhi; Patricia J. Brooks; C. Donnan Gravelle; Jessica E. Brodsky; Maryam Syed; Donna Scimeca – Journal of Media Literacy Education, 2025
Internet users are bombarded with information and need strategies to evaluate its trustworthiness. Expert fact-checkers rely on lateral reading, which involves investigating sources, finding better coverage, and tracing information back to original contexts. This study contrasted college students' preference for and use of lateral reading to…
Descriptors: Encyclopedias, Electronic Publishing, Algorithms, Reading Comprehension
Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
Kasra Lekan; Zachary A. Pardos – Journal of Learning Analytics, 2025
Choosing an undergraduate major is an important decision that impacts academic and career outcomes. In this work, we investigate augmenting personalized human advising for major selection using a large language model (LLM), GPT-4. Through a three-phase survey, we compare GPT suggestions and responses for undeclared first- and second-year students…
Descriptors: Technology Uses in Education, Artificial Intelligence, Academic Advising, Majors (Students)
Tamas Balla; Sandor Kiraly; Roland Kiraly – Discover Education, 2025
Educational games have gained widespread interest among teachers and researchers across various fields due to their capacity to engage students, foster active participation, and improve learning outcomes. In the context of computer programming, which demands significant cognitive effort, the use of educational games has grown substantially. While…
Descriptors: Educational Games, Gamification, Programming, Programming Languages
Olaperi Okuboyejo; Sigrid Ewert; Ian Sanders – ACM Transactions on Computing Education, 2025
Regular expressions (REs) are often taught to undergraduate computer science majors in the Formal Languages and Automata (FLA) course; they are widely used to implement different software functionalities such as search mechanisms and data validation in diverse fields. Despite their importance, the difficulty of REs has been asserted many times in…
Descriptors: Automation, Feedback (Response), Error Patterns, Error Correction
Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Qixuan Wu; Hyung Jae Chang; Long Ma – Journal of Advanced Academics, 2025
It is very important to identify talented students as soon as they are admitted to college so that appropriate resources are provided and allocated to them to optimize and excel in their education. Currently, this process is labor-intensive and time-consuming, as it involves manual reviews of each student's academic record. This raises the…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
Bei Cai; Ziyu He; Hong Fu; Yang Zheng; Yanjie Song – IEEE Transactions on Learning Technologies, 2025
Much research has applied automated writing evaluation (AWE) systems to English writing instruction; however, understanding how students internalize and apply this feedback to reduce writing errors is difficult, largely due to the personal and private nature of this process. Therefore, this research utilized eye-tracking technology to explore the…
Descriptors: Undergraduate Students, Majors (Students), Writing (Composition), Writing Evaluation
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
Nusaibah Dakamsih; Mo’tasim-Bellah Alshunnag; Azel Alkayid – Educational Process: International Journal, 2025
Background/Purpose: This study investigates the pedagogical potential of AI-generated images to enhance student engagement and critical analysis in world literature curricula. Grounded in Reader-Response Theory, it explores how algorithmic visuals impact student interpretation, addressing a gap in understanding technology's role in fostering…
Descriptors: Undergraduate Students, Russian Literature, English Literature, Literary Genres
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork

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