Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
Descriptor
| Addictive Behavior | 3 |
| Computer Use | 3 |
| Foreign Countries | 3 |
| Gender Differences | 3 |
| Time | 3 |
| Age Differences | 2 |
| Computer Games | 2 |
| Correlation | 2 |
| Parenting Styles | 2 |
| Predictor Variables | 2 |
| Technological Literacy | 2 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 4 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Postsecondary Education | 1 |
| Preschool Education | 1 |
Audience
Location
| Turkey | 2 |
| Turkey (Istanbul) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Ibrahim Durmus – Turkish Online Journal of Distance Education, 2025
The study aims to identify the factors that may influence university students' artificial intelligence addiction in educational activities. The study sample consists of 415 students currently studying at Bayburt University. The snowball sampling method was used in the research. In the study, an electronic survey was conducted with university…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Addictive Behavior
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games

Peer reviewed
Direct link
