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Dini Octoria; Soetarno Joyoatmojo; Joko Nurkamto; Sudarno – Educational Process: International Journal, 2025
Background/purpose: Assessment for Learning is an integral part of the learning process that provides feedback and improves teaching methods. Teachers experience problems such as limited conceptual understanding, difficulties in designing instruments, and time constraints. This study aims to develop and validate an innovative platform for…
Descriptors: Formative Evaluation, Student Evaluation, Economics Education, Foreign Countries
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Jiyeon Park; Sam Choo – Journal of Special Education Technology, 2025
Generative AI, such as ChatGPT, produces personalized and contextually relevant content based on user prompts (inputs provided by users). These prompts act as the primary form of interaction between users and AI models, making their quality essential for generating the most relevant outputs. The process of writing, refining, and optimizing…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prompting, Relevance (Education)
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Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
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Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Kathryn Conrad; Sean Kamperman – Thresholds in Education, 2025
The rise of generative AI has been insufficiently met with opportunities for either educators or students to understand and evaluate GenAI systems. We believe our responsibility as educators includes critically examining these technologies as well as the rhetoric and assumptions that surround them. Our approach has been to provide, and champion,…
Descriptors: Critical Literacy, Artificial Intelligence, Technology Uses in Education, Faculty Development