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Showing 1 to 15 of 23 results Save | Export
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Maria Vetleseter Bøe; Anders Lauvland; Ellen Karoline Henriksen – Science Education, 2025
Supporting student participation and learning in STEM involves motivating students to engage in the most effective learning activities. In this article, we study how student motivation interacts with learning activities, and we pay special attention to active learning and the Scandinavian context where participation in learning activities is…
Descriptors: Foreign Countries, Undergraduate Students, Physics, Science Education
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Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
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Isaiah T. Awidi; Jonas Quashie Klutsey – Technology, Knowledge and Learning, 2025
This research examines the effect of critical reflection activities in an educational environment that uses active and blended learning experiences for students to develop confidence, motivation, and engagement with their learning. A mixed-methods research approach was adopted on a sample of 137 Communications and Media students, who were involved…
Descriptors: College Students, Self Esteem, Student Motivation, Learner Engagement
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Yixin Zhang; Sunnie Lee Watson – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study investigates the impact of gamified project-based learning (GPBL) on the learning motivation of elementary students in rural China and investigates how they perceive GPBL. Using GPBL as an intervention, this study adopts a descriptive qualitative research design, where observation notes, interviews, and focus groups triangulate to…
Descriptors: Foreign Countries, Active Learning, Student Projects, Gamification
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Elizabeth Ragland; Elizabeth L. Karcher – NACTA Journal, 2025
Inquiry-based learning (IBL) is an active learning strategy which poses questions to students and supplies them with materials and resources to solve it at their own learning pace. This creates a self-driven atmosphere which promotes collaboration, creativity, cognitive processing, and a curiosity to learn. Three levels of IBL were implemented in…
Descriptors: Inquiry, Active Learning, Group Activities, Introductory Courses
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Tris Kee; Blair Kuys; Ronnel B. King – Interdisciplinary Journal of Problem-based Learning, 2025
Incorporating design thinking in project-based learning (PjBL) can generate a new praxis to epitomise an ecology of active-learner approaches and embrace the authenticity of collaborative problem-based learning (PBL). Design-oriented disciplines in higher education are expanding their teaching and research objectives to prepare future designers to…
Descriptors: Design, Thinking Skills, Active Learning, Student Projects
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Yoon Ha Choi; Elli Theobald; Vicente Velasco; Sarah L. Eddy – International Journal of STEM Education, 2025
Background: Active learning, on average, increases student performance in STEM courses. Yet, there is also large variation in the effectiveness of these implementations. A consistent goal of active learning is moving students towards becoming active constructors of their knowledge. This emphasis means student engagement is of central importance.…
Descriptors: STEM Education, Active Learning, Learner Engagement, Social Environment
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Pedro Santos Bartolomé; Tom Van Gerven – European Journal of Engineering Education, 2025
The authors develop an educational simulation game for basic vapour-liquid equilibrium (VLE) to use in chemical engineering education, basing the design on educational guidelines from the active learning literature. The game is tested in three cohorts totalling 84 students, showing significant increase in a knowledge test of VLE, and positive…
Descriptors: Foreign Countries, Undergraduate Students, Chemical Engineering, Computer Simulation
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Patricia Santos; Khadija El Aadmi; Miriam Calvera-Isabal; Amaia Rodríguez – International Journal of Technology and Design Education, 2025
This study examines the impact of integrating Design Thinking and Maker Education into project-based learning (PBL) activities on primary school students' self-efficacy and motivation in Science, Technology, and Design. Drawing on Bandura's social cognitive theory, the study addresses the gap in empirical research at the primary education level,…
Descriptors: Student Projects, Active Learning, Elementary School Students, Self Efficacy
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
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Cornelia Stiller; Matthias Wilde – Journal of Experimental Education, 2025
Scientific inquiry is an inquiry-based learning approach that emphasizes student investigation of research questions and the utilization of scientific methods to address those research questions. One such method is experimentation, which is viewed as an open-ended problem-solving process that is mostly perceived by students as a complex procedure.…
Descriptors: Scaffolding (Teaching Technique), Inquiry, Active Learning, Science Experiments
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A. Gasparini; A. Müller; F. Stern; L. Weiss – Physical Review Physics Education Research, 2025
Despite its intellectual and philosophical significance, cosmology and general relativity (GR) remain largely inaccessible to high-school physics teaching because of the advanced conceptual and mathematical prerequisites to master these topics. Integrating them into upper secondary physics teaching, outside specialized courses, poses a significant…
Descriptors: Physics, Scientific Concepts, Secondary School Science, Instructional Materials
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Katarina N. Silvestri – Language and Literacy Spectrum, 2025
This qualitative study investigates how three teachers attend to and pedagogically support socioemotional aspects of fifth-grade students' learning during student self-directed inquiry projects called the "Kids Inquiry Conference" (KIC) using Spradley's domain and taxonomic analyses of classroom observation and interview data.…
Descriptors: Literacy Education, Student Centered Learning, Elementary School Students, Inquiry
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Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
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