Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
Descriptor
| Game Based Learning | 4 |
| Short Term Memory | 4 |
| Foreign Countries | 3 |
| Program Effectiveness | 2 |
| Anxiety | 1 |
| Children | 1 |
| Cognitive Processes | 1 |
| Digital Literacy | 1 |
| Disadvantaged Youth | 1 |
| Down Syndrome | 1 |
| Electronic Learning | 1 |
| More ▼ | |
Source
| International Journal of… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Education and… | 1 |
| Journal of Inquiry Based… | 1 |
Author
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 3 | 1 |
| Primary Education | 1 |
Audience
Location
| China (Beijing) | 1 |
| Iran | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Movement Assessment Battery… | 1 |
| Test of Gross Motor… | 1 |
| Trail Making Test | 1 |
What Works Clearinghouse Rating
Hossein Kakejani; Alireza Farsi; Behrouz Abdoli; Hamidollah Hassanlouei – International Journal of Disability, Development and Education, 2025
The aim of the present study was to determine the effect of the game-based training program on fundamental movement skills (FMS) and working memory (WM) in male children with Down syndrome. Twenty-one children ages 9 to 11 years were assigned to either a Game-Based Training (GBT) or No-Training (NT) group. The GBT group participated in 12 sessions…
Descriptors: Preadolescents, Children, Game Based Learning, Psychomotor Skills
Xiangna Wu; Wannaporn Siripala; Noppavan Namtubtim – Journal of Education and Learning, 2025
This study investigates the impact of interactive multimedia on Chinese character recognition skills among thirdgrade students in Beijing, China. The research aims to study the impact of incorporating mnemonics into multimedia on the acquisition of Chinese character recognition skills in Grade 3 students and to compare the skill level between…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Ideography
Meysam Muhammadpour; Abdorreza Tahriri; Seyyed Ayatollah Razmjoo; Jaleh Hassaskhah – Journal of Computer Assisted Learning, 2025
Background: Recent years have witnessed a surge of technology use and online learning environments, especially during the post-COVID era. The widespread use of technology has sparked a sudden transition from conventional face-to-face learning to online digital-based learning platforms, such as Adobe Connect. Although EFL teachers have implemented…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Language Attitudes
Betül Toka; Sema Büyüktaskapu Soydan – Journal of Inquiry Based Activities, 2025
The purpose of this research is to examine the effect of the Interactive Educational Digital Game Program on the Mathematics Skills and Working Memory Performance of 7-8 year old children who are hospitalized and stay in children's homes. The study was conducted on 5 children hospitalized in Malatya Inönü University Turgut Özal Medical Center…
Descriptors: Video Games, Technology Uses in Education, Mathematics Skills, Short Term Memory

Peer reviewed
Direct link
