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Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
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Múfit Senel – MEXTESOL Journal, 2025
The present study explored the psychological states and attitudes, teaching-learning process, learner support and autonomy, technological challenges, and preferences of English as a foreign language students studying via remote learning throughout the COVID-19 period. Participants in this study included 186 students in the 2nd, 3rd, and 4th years…
Descriptors: Distance Education, English (Second Language), Second Language Learning, Second Language Instruction
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Hanan Alkandari – Educational Process: International Journal, 2025
Background/purpose; There is an ongoing debate on the potentiality of using AI for educational purposes, ranging from some optimistic views that anticipate AI to continue changing the interface of language education on one side, to a more cautious camp questioning the efficacy of the issue. As a significant group of stakeholders in the educational…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration