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Francesca Borgonovi; Elodie Andrieu – Journal of Adolescence, 2025
Introduction: As technology progresses, individuals will be increasingly expected to solve digital tasks. At the same time, many worry that a high use of connected devices will reduce young people's ability to perform with accuracy long cognitively challenging tasks online. Methods: We examine whether 15-year-old students' ability to accurately…
Descriptors: Internet, Adolescents, Problem Solving, Computer Use
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Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
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Irwanto Irwanto; Tiranika Lintangnicita; Ucu Cahyana; Jeongho Cha – Discover Education, 2025
This study investigated the effect of immersive virtual reality (VR) on 11th-grade students' creative thinking disposition (CTD) and academic achievement in chemistry. A quasi-experimental pretest-posttest non-equivalent control group design was employed, involving 86 students (36 males and 50 females) aged 16-18 years from a public senior high…
Descriptors: Computer Simulation, Grade 11, High School Students, Creative Thinking
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Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
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Soojeong Jeong; Justin Rague; Kaylee Litson; David F. Feldon; M. Jeannette Lawler; Kenneth Plummer – Education and Information Technologies, 2025
DBL is a novel pedagogical approach intended to improve students' conditional knowledge and problem-solving skills by exposing them to a sequence of branching learning decisions. The DBL software provided students with ample opportunities to engage in the expert decision-making processes involved in complex problem-solving and to receive…
Descriptors: Decision Making, Learning Processes, Introductory Courses, Science Education
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Walton Wider; Yong Xu; Yin Myo Thant; Choon Kit Chan; Leilei Jiang; Jiansheng Peng – Journal of Baltic Science Education, 2025
Background: Primary science education is critical for developing scientific literacy and fostering long-term interest in STEM. However, implementation faces challenges such as limited teacher preparation, rigid curricula, and unequal digital access. Purpose: This study aims to map the intellectual structure and emerging trends in primary science…
Descriptors: Elementary School Science, Science Education, Educational Trends, Educational Research