NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Isaiah T. Awidi; Jonas Quashie Klutsey – Technology, Knowledge and Learning, 2025
This research examines the effect of critical reflection activities in an educational environment that uses active and blended learning experiences for students to develop confidence, motivation, and engagement with their learning. A mixed-methods research approach was adopted on a sample of 137 Communications and Media students, who were involved…
Descriptors: College Students, Self Esteem, Student Motivation, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Perihan Korkut; Sevki Kömür; Ertan Deren; Firat Akdogan – International Journal of Education & the Arts, 2025
This study was conducted in the context of the Tales by Teens project, which uses process drama as a part of its procedure. The study examines one teacher's reflection-in-action during two process dramas, focusing on the complex interplay between pedagogical thinking and student influences. Using a case study research design, it investigates how…
Descriptors: Drama, Teacher Attitudes, Teaching Methods, Reflection
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rubkwan Thammaboosadee – Designs for Learning, 2025
This paper examines the practical application of "Stardust Odyssey: City's Last Stand," a tabletop game designed to support experiential learning about socio-economic inequality within Thailand's neoliberal education system. Anchored in Process Drama and Design-Based Research (DBR), the study explores how the game operates as an…
Descriptors: Neoliberalism, Educational Games, Foreign Countries, Drama
Peer reviewed Peer reviewed
PDF on ERIC Download full text
David Fenton – Canadian Journal for the Scholarship of Teaching and Learning, 2025
Globalization, the rise of the digital economy, and the restrictions caused by the COVID-19 pandemic (Dean & Campbell, 2020; Sutherland & Symmons, 2013; Zegwaard et al., 2020) have contributed to the emergence of several modalities of work-integrated learning (WIL) in higher education. The result of all this activity has been a rise in the…
Descriptors: Work Based Learning, Curriculum Design, College Curriculum, Readiness