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Frank Stinar; HaeJin Lee; Clara Belitz; Nidhi Nasiar; Stephen E. Fancsali; Steve Ritter; Husni Almoubayyed; Ryan S. Baker; Jaclyn Ocumpaugh; Nigel Bosch – International Educational Data Mining Society, 2025
Students' reading ability affects their outcomes in learning software even outside of reading education, such as in math education, which can result in unexpected and inequitable outcomes. We analyze an adaptive learning software using Bayesian Knowledge Tracing (BKT) to understand how the fairness of the software is impacted when reading ability…
Descriptors: Mathematics Education, Bayesian Statistics, Reading Ability, Information Management
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Pengchong Zhang; Shi Zhang – Language Learning & Technology, 2025
Multimodal input can significantly support second language (L2) vocabulary learning and comprehension. However, very little research has examined how L2 learners, especially young learners, allocate attention when exposed to such input and whether learning from multimodal input can be explained by attention allocation. This study therefore…
Descriptors: Attention, Eye Movements, Vocabulary Development, Reading Comprehension
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Jack Dempsey; Kiel Christianson; Julie A. Van Dyke – Reading and Writing: An Interdisciplinary Journal, 2025
Typical print formatting provides no information regarding the linguistic features of a text, although texts vary considerably with respect to grammatical complexity and readability. Complex texts may be particularly challenging for individuals with weak language knowledge, such as English language learners. This paper investigates the usefulness…
Descriptors: Reading Comprehension, Mandarin Chinese, Korean, Native Language
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Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning