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Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
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Jeb S. Puryear; Kristen N. Lamb – Journal of Creative Behavior, 2025
This study investigates the underlying patterns in elements of creativity conceptions among researchers using Q-methodology. Participants, who had published work on creativity, completed a Q-sort of 90 items related to creativity conceptions. The data analysis identified four distinct components: one emphasizing innovation and uniqueness, another…
Descriptors: Creativity, Researchers, Innovation, Cognitive Processes
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Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
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Joseph F. Bron; Maricar S. Prudente – Anatolian Journal of Education, 2025
This classroom-based action research investigates the impact of teaching problem-solving heuristics on preservice teachers' mathematical creativity, self-efficacy, and problem-solving beliefs. The study was conducted with seven preservice teachers at a state university in the Philippines, using a Plan-Do-Study-Act (PDSA) cycle. Participants were…
Descriptors: Preservice Teachers, Problem Solving, Heuristics, Creativity
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Sofia Strukova; Manuel J. Gomez; Jose A. Ruipérez-Valiente – Journal of Learning Analytics, 2025
Creativity is often characterized by the capacity to generate novel ideas, explore unconventional approaches, and solve problems through intuition, curiosity, and innovative thinking. Assessing this multifaceted skill is both essential and challenging, especially in educational and game-based environments where creativity drives engagement and…
Descriptors: Creativity, Computer Games, Puzzles, Geometry
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Fadime Ulusoy; Musa Sadak; Lutfi Incikabi; Murat Pektas – Psychology in the Schools, 2025
This study explores gender-based differences in sixth-grade students' potential for mathematical creativity through the interrelated processes of problem solving (PS) and problem posing (PP), grounded in a multidimensional framework of creativity--encompassing fluency, flexibility, and originality. A total of 346 sixth graders from public schools…
Descriptors: Gender Differences, Grade 6, Creativity, Problem Solving
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Maciej Rys – European Journal of Education, 2025
This research delves into the effectiveness of youth hackathons, highlighting their ability to foster innovation, creativity and skill development among school-aged children and teenagers. Through an ethnographic approach and analysis of six such hackathons, the research identifies the desired outcomes of these events, such as enhanced…
Descriptors: Youth, Innovation, Problem Solving, Creativity
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Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
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Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
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Çigdem Arslan; Hatice Kübra Güler Selek – International Journal of Education in Mathematics, Science and Technology, 2025
This study investigates the ability of ChatGPT to generate mathematical problems creatively, focusing on fluency, flexibility, and originality. The findings indicate that ChatGPT can produce a vast number of problems, demonstrating a high level of fluency. Additionally, it tends to prioritize the most original problem among its generated outputs.…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education
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Jamaal R. Young; Miriam Sanders; Danielle Bevan; Syahrul Amin – International Journal of Education in Mathematics, Science and Technology, 2025
Productive struggle (PS) has emerged as a critical construct in mathematics education, emphasizing the importance of persistence, cognitive engagement, and conceptual understanding in problem-solving. However, inconsistencies in its conceptual and operational definitions have hindered its effective implementation and assessment. This study…
Descriptors: Problem Solving, Persistence, Mathematics Education, Educational Research
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Kamila Urban; Marek Urban – Journal of Creative Behavior, 2025
Criticism has been raised about creativity researchers narrowing their focus solely to the cognitive processes within individuals. To address these concerns, this case study seeks to expand the scope of creativity research by delving into metacognitive, motivational, and emotional processes involved in collaborative creative problem-solving. The…
Descriptors: Creative Thinking, Creativity, Self Management, Cooperative Planning
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Kailiang Chen; Juanjuan Chen; Yuwei Sun; Guorui Yan – Journal of Creative Behavior, 2025
Understanding and supporting pre-service teachers' creativity in collaborative instructional design has gained increasing attention. To design novel and effective learning experiences or activities for students, they need to build empathy with students, that is, understanding students' learning needs. This study aimed to (1) explore the patterns…
Descriptors: Preservice Teachers, Empathy, Cognitive Processes, Instructional Design
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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
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Valéria Švecová; Marta Balgová; Veronika Uhríková – Athens Journal of Education, 2025
Through creative thinking, it is possible to acquire new attitudes and a view of the world, not only of mathematics but from several sides (Kamp, 2016). Creativity in mathematics can be defined as a process based on sensitivity to problems, deficiencies, gaps in knowledge and sensitivity to identifying missing elements, revealing difficulties in…
Descriptors: Critical Thinking, Creativity, Mathematics Instruction, Problem Solving
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