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Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
Noelle Brown; Sara Nurollahian; Eliane S. Wiese – ACM Transactions on Computing Education, 2025
While there have been many calls for teaching ethics and responsible computing, it is unclear how responsible computing instruction and technical learning interact. Some instructors even hesitate to include ethics in their courses, fearing it might distract students from learning technical computing content. An approach called…
Descriptors: Teaching Methods, Computer Science Education, Intervention, Ethics
Václav Šimandl; Jirí Vanícek; Václav Dobiáš – Informatics in Education, 2025
Research on collaborative learning of computer science has been conducted primarily in programming. This paper extends this area by including short tasks (such as those used in contests like the Bebras Challenge) that cover many other computer science topics. The aim of this research is to explore how problem-solving in pairs differs from…
Descriptors: Cooperative Learning, Problem Solving, Computer Science, Computer Science Education
Dailin Zheng; Yu Chen; Leslie J. Albert – Journal of Information Systems Education, 2025
Employers increasingly prioritize candidates who can solve real-world Structured Query Language (SQL) problems, particularly during technical interviews. However, many undergraduate students feel underprepared for these interviews because they have not engaged in the deep learning needed to apply SQL concepts confidently. Additionally, students…
Descriptors: Undergraduate Students, Simulation, Employment Interviews, Computer Literacy
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Bogdan Simion; Lisa Zhang; Giang Bui; Hancheng Huang; Ramzi Abu-Zeineh; Shrey Vakil – ACM Transactions on Computing Education, 2025
Although ample research has focused on computing skill development over a single course or specific programming language, relatively little attention is paid to how computing skills evolve across a program. Our work aims to understand how specific skills develop throughout a progression of CS courses. We use qualitative content analysis to catalog…
Descriptors: Skill Development, Computer Science Education, Computer Literacy, Prerequisites
Erëmirë R. Aliu; Teuta Jusufi Zenku; Egzona Iseni; Shpetim Rexhepi – International Electronic Journal of Mathematics Education, 2025
This study explores the effectiveness of GeoGebra in enhancing students' understanding of vectors in mathematics education. The research compares traditional teaching methods with the application of GeoGebra to determine its impact on conceptual and procedural knowledge acquisition. Vectors are often challenging for students to grasp due to their…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Ethan Roy; Mathieu Guillaume; Amandine Van Rinsveld; Project iLead Consortium; Bruce D. McCandliss – npj Science of Learning, 2025
Arithmetic fluency is regarded as a foundational math skill, typically measured as a single construct with pencil-and-paper-based timed assessments. We introduce a tablet-based assessment of single-digit fluency that captures individual trial response times across several embedded experimental contrasts of interest. A large (n = 824) cohort of…
Descriptors: Arithmetic, Mathematics Skills, Tablet Computers, Grade 3
Hasan Hamid; Karman La Nani; Dahlan Wahyudi; Sitti Busyrah Muchsin; Mustafa A.H. Ruhama – Educational Process: International Journal, 2025
Background/purpose: This research is motivated by the difficulties often experienced by students in adapting to their first year of college, especially related to learning calculus. To address these difficulties, a solution needs to be found so that these problems can be resolved. One solution that is expected to yield optimal results in…
Descriptors: College Mathematics, Mathematics Education, College Freshmen, Mathematics Skills
GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills
Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
Sarah E. Frampton; Judah B. Axe – Analysis of Verbal Behavior, 2025
Technology offers exciting possibilities for instruction with learners with autism spectrum disorder (ASD), but limited research has evaluated the use of web-based applications (apps) as learning tools for this population. We wondered if using apps would function as a precurrent response to solve problems in the form of questions on a worksheet.…
Descriptors: Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders, Computer Software
Andrei Ludu; Maria Ludu; Teha Cooks – Journal of Computers in Mathematics and Science Teaching, 2025
This paper presents research activity on computer-based mathematics learning to study the effectiveness of open-source teaching computer platforms (Canvas) in computer-assisted instruction. We designed a set of multiple-choice online quizzes as a dynamical flow-chart of possible paths to follow while solving a difficult math problem on…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematics Education, Engineering Education
Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Anthony Wambua Wambua; Peter Mutua Maurice; Martin Mati Munyao – Discover Education, 2025
This study explored learners' experience in an online problem-based learning (PBL) Moodle class. Additionally, an assessment of the PBL approach in enhancing collaborative learning was done to evaluate its effectiveness in eLearning. Lastly, the researchers make recommendations for an effective adoption of PBL in Moodle. To achieve this, an…
Descriptors: Learning Management Systems, Cooperative Learning, Problem Based Learning, Electronic Learning

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