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Faster Implicit Motor Sequence Learning of New Sequences Compatible in Terms of Movement Transitions
Susanne Dyck; Christian Klaes – npj Science of Learning, 2025
New information that is compatible with pre-existing knowledge can be learned faster. Such schema memory effect has been reported in declarative memory and in explicit motor sequence learning (MSL). Here, we investigated if sequences of key presses that were compatible to previously trained ones, could be learned faster in an implicit MSL task.…
Descriptors: Learning Processes, Psychomotor Skills, Sequential Learning, Memory
Benjamin M. Rottman; Yiwen Zhang – Cognitive Research: Principles and Implications, 2025
Being able to notice that a cause-effect relation is getting stronger or weaker is important for adapting to one's environment and deciding how to use the cause in the future. We conducted an experiment in which participants learned about a cause-effect relation that either got stronger or weaker over time. The experiment was conducted with a…
Descriptors: Causal Models, Memory, Learning Processes, Time
Laura Ordonez Magro; Leonardo Pinto Arata; Joël Fagot; Jonathan Grainger; Arnaud Rey – Cognitive Science, 2025
Statistical learning allows us to implicitly create memory traces of recurring sequential patterns appearing in our environment. Here, we study the dynamics of how these sequential memory traces develop in a species of nonhuman primates (i.e., Guinea baboons, "Papio papio") that, unlike humans, cannot use language and verbal recoding…
Descriptors: Memory, Sequential Learning, Animals, Repetition
Maurício D. Martins; Zoe Bergmann; Elena Leonova; Roberta Bianco; Daniela Sammler; Arno Villringer – Cognitive Science, 2025
Recursive hierarchical embedding allows humans to generate multiple hierarchical levels using simple rules. We can acquire recursion from exposure to linguistic and visual examples, but only develop the ability to understand "multiple-level" structures like "[[second] red] ball]" after mastering "same-level"…
Descriptors: Psychomotor Skills, Adults, Adult Learning, Learning Processes
Guoqian Luo; Hengnian Gu; Xiaoxiao Dong; Dongdai Zhou – Education and Information Technologies, 2025
In the realm of e-learning, supporting personalized learning effectively necessitates recommending sequences of learning items that maximize learning efficiency while minimizing cognitive load, all tailored to the learner's goals. These recommendations must account for the prerequisite relationships among learning items and the learner's…
Descriptors: Electronic Learning, Individualized Instruction, Sequential Learning, Learning Processes
Stephen Ferrigno; Samuel J. Cheyette; Susan Carey – Cognitive Science, 2025
Complex sequences are ubiquitous in human mental life, structuring representations within many different cognitive domains--natural language, music, mathematics, and logic, to name a few. However, the representational and computational machinery used to learn abstract grammars and process complex sequences is unknown. Here, we used an artificial…
Descriptors: Sequential Learning, Cognitive Processes, Knowledge Representation, Training
Jialing Zeng; Peng Zhang; Junyi Zhou; Junjie Shang; John B. Black – Educational Technology Research and Development, 2025
Current literature indicates the significance of embodied scaffoldings in enhancing the effectiveness of interactive learning technologies for STEM conceptual learning and relevant cognitive skill development. However, there is limited research on pedagogical approaches for integrating mixed embodied scaffoldings in learning with interactive…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Learning Processes, STEM Education
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education

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