Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
Descriptor
| Learning Processes | 4 |
| Motion | 4 |
| Elementary School Students | 2 |
| Human Body | 2 |
| Psychomotor Skills | 2 |
| Scientific Concepts | 2 |
| Spatial Ability | 2 |
| Adult Learning | 1 |
| Adults | 1 |
| Art Education | 1 |
| Assistive Technology | 1 |
| More ▼ | |
Author
| Arno Villringer | 1 |
| Corinna S. Martarelli | 1 |
| Daniela Sammler | 1 |
| Elena Leonova | 1 |
| George Zhou | 1 |
| Jorryt van Bommel | 1 |
| Josua Dubach | 1 |
| Lin Li | 1 |
| Maurício D. Martins | 1 |
| Morten Bjørnebye | 1 |
| Natalie Schelleis | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 2 |
| Adult Education | 1 |
Audience
Location
| Norway | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maurício D. Martins; Zoe Bergmann; Elena Leonova; Roberta Bianco; Daniela Sammler; Arno Villringer – Cognitive Science, 2025
Recursive hierarchical embedding allows humans to generate multiple hierarchical levels using simple rules. We can acquire recursion from exposure to linguistic and visual examples, but only develop the ability to understand "multiple-level" structures like "[[second] red] ball]" after mastering "same-level"…
Descriptors: Psychomotor Skills, Adults, Adult Learning, Learning Processes
Lin Li; George Zhou – Science & Education, 2025
Over four decades of conceptual change studies in education have been based on the assumption that learners come to science classrooms with functionally fixated intuitive ideas. However, it is largely ignored that such pre-instructional conceptions are probabilistic, reflecting some aspects of an idiosyncratic sampling of their experiences and…
Descriptors: Scientific Concepts, Taxonomy, Motion, Foreign Students
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Morten Bjørnebye; Jorryt van Bommel – Educational Process: International Journal, 2025
Background/purpose: STEAM (Science, Technology, Engineering, Arts, Mathematics) research and embodied design research have explored the role of full-body movement and multimodal actions in mathematical learning. However, the expressive and dynamic aspects of embodied mathematics learning remain underexplored. This paper aims to address this gap by…
Descriptors: STEM Education, Art Education, Human Body, Motion

Peer reviewed
Direct link
