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Showing 1 to 15 of 19 results Save | Export
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Sebastian Straub; Isis Tunnigkeit; Julia Eberle; Arlind Avdullahu; Nikol Rummel – International Journal of Computer-Supported Collaborative Learning, 2025
A key challenge in CSCL research is to find ways to support learners in becoming effective collaborators. While the effectiveness of external collaboration scripts is well established, there is a need for research into support that acknowledges learners' autonomy during collaboration. In the present study, we compare an external collaboration…
Descriptors: Cooperative Learning, Interaction, Scripts, Computer Assisted Instruction
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Zhennan Sun; Mingyong Pang; Yi Zhang – Education and Information Technologies, 2025
The evolution of individual and global learning preferences is influenced by correlation factors. This study introduces a novel evolutionary modeling approach to observe and analyze factors that affect the evolution of learning preferences. The influencing factors considered in this study are closely interwoven with the underlying personality of…
Descriptors: Learning Analytics, Learning Processes, Preferences, Student Characteristics
Jill DeTemple; Harriett E. Hayes; Jennifer Ellis West – Routledge, Taylor & Francis Group, 2025
"The Dialogic Classroom in Higher Education" is a step-by-step guide to leveraging Reflective Structured Dialogue as a pivotal pedagogical tool to boost student curiosity, engagement, and content acquisition. Learning environments where students are engaged--with instructors, with each other, and with course content--are carefully…
Descriptors: Higher Education, Classroom Environment, Classroom Communication, Dialogs (Language)
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Maria Berge; Per Anderhag – Science & Education, 2025
Talking science is based on the premise of being serious and dignified. Still, both teachers and students use humour when they communicate. However, little is known about the mechanisms of how learning science is constituted when teachers and students are using spontaneous humour in science classroom activities. In this study, we acknowledge this…
Descriptors: Science Education, Humor, Class Activities, Physics
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Ulrich Kortenkamp; Silke Ladel; Kevin Larkin – Digital Experiences in Mathematics Education, 2025
In this article, we investigate the effects of the app "Fingu" on a child's understanding of the part-whole concept. Using the Artifact Centric Activity Theory framework, we initially analyse the internalisation and externalisation processes that appear to occur during one child's use of the app. Based on the learning from this process,…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Mathematical Concepts, Educational Games
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Robin Samuelsson – Journal of Mixed Methods Research, 2025
Video has become a widespread tool for capturing naturalistic behavioral data. While mixed methods show great potential in understanding the active nature of children's interaction, only a few studies have developed mixed methods for video-based interaction research. This paper presents a mixed methods embodied interaction model appropriate for…
Descriptors: Video Technology, Data Collection, Child Behavior, Interaction
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Min Lee; Tan Roy Jun Yi; Chen Der-Thanq; Huang Jun Song; Hung Wei Loong David – Education and Information Technologies, 2025
A noticeable surge in students' widespread adoption of ChatGPT in the past year brought attention to the need for a deeper understanding of their interactions with this new technology. While attempts at theorising learner-ChatGPT interactions have been made, few studies offer empirical accounts of the interactions between learners and ChatGPT.…
Descriptors: Interaction, Man Machine Systems, Artificial Intelligence, Technology Uses in Education
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Xiu-Yi Wu – Education and Information Technologies, 2025
Blended collaborative learning has emerged as an effective pedagogical model that integrates face-to-face and online learning environments, offering a dynamic platform for deep learning--characterized by critical thinking, knowledge synthesis, and application. However, existing research offers mixed findings on how blended collaborative learning…
Descriptors: Blended Learning, Cooperative Learning, Learning Processes, Structural Equation Models
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Robert Gray – Teaching & Learning Inquiry, 2025
Scholarly inquiry into teaching and learning in higher education has long been undertaken through a wide array of theoretical and methodological approaches. This article offers a novel theoretical framework for reconceptualizing and analyzing teaching and learning processes as textual acts. Drawing on Roland Barthes's concept of the writerly text,…
Descriptors: Instruction, Learning Processes, STEM Education, College Faculty
Jo Mackiewicz – Springer, 2025
This open access book describes and explains a fifty-year-old woman's process of developing trade competences. Drawing from daily journal entries, photographs, interviews from 10 fabrication shops, and online forums about trades, this autoethnography details the author's learning process at Howe's Welding and Metal Fabrication, where she has…
Descriptors: Skilled Occupations, Metal Working, Workplace Learning, Scaffolding (Teaching Technique)
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Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
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Annica Gullberg; Kristina Andersson; Jenny Ivarsson; Henni Söderberg – Journal of Technology Education, 2025
Practical activities are at the core of learning in both engineering and science education programs. Hence, such activities are included as important practical learning experiences in each of these fields. During such learning experiences students are confronted by many different entities, from simple equipment to advanced instrumentation, all of…
Descriptors: Engineering Education, Learning Activities, Psychological Patterns, Learning Processes
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Bello Malik Pelumi; Kareem Adeyinka Oluwaseun; Bamidele Folorunsho Emmanuel – Journal of Teaching and Learning, 2025
This study investigated the role of interactivity on the protégé effect, and explored how biology teachers can utilize it in their classrooms to reduce rote learning and facilitate long-term retention. This investigation utilized the generative learning theory, and adopted a non-equivalent quasi- experimental research design involving 60 students.…
Descriptors: Interaction, Retention (Psychology), Science Education, Learning Processes
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Adem Koç; Sedat Kanadli – Journal of Science Education and Technology, 2025
This study used network meta-analysis to investigate the impact of the use of interactive learning environments (ILE) tools (augmented reality (AR), virtual reality (VR), mixed reality (MIX), and interactive digital games (GAME)) in science education on learning outcomes. A total of 53 primary studies were retrieved from the literature according…
Descriptors: Interaction, Cooperative Learning, Educational Environment, Outcomes of Education
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Aloys Iyamuremye; Innocent Twagilimana; Francois Niyongabo Niyonzima – Discover Education, 2025
The integration of web-based discussion tools in education has expanded rapidly, yet their pedagogical use remains largely unstructured, often resulting in fragmented discussions and limited learners' engagement. This gap reflects the absence of empirically grounded instructional models that align digital discourse with principles of collaborative…
Descriptors: Web Based Instruction, Teaching Models, Computer Mediated Communication, Cooperative Learning
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