Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
Descriptor
| Data Collection | 4 |
| Grade 7 | 4 |
| Artificial Intelligence | 2 |
| Foreign Countries | 2 |
| Grade 8 | 2 |
| Inquiry | 2 |
| Middle School Students | 2 |
| Science Instruction | 2 |
| Adults | 1 |
| Affective Behavior | 1 |
| At Risk Students | 1 |
| More ▼ | |
Source
| Educational Psychology Review | 1 |
| Educational Technology… | 1 |
| Journal of Learning Analytics | 1 |
| Sage Research Methods Cases | 1 |
Author
| Adrian Grimm | 1 |
| Belén Laspra | 1 |
| Carmelo Polino | 1 |
| Chun-Chun Chang | 1 |
| Glenn Branch | 1 |
| Gwo-Jen Hwang | 1 |
| Hendrik Drachsler | 1 |
| James Laffey | 1 |
| Jon D. Miller | 1 |
| Joseph Griffin | 1 |
| Knut Neumann | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 4 |
| Journal Articles | 3 |
| Books | 1 |
| Non-Print Media | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 4 |
| Grade 7 | 4 |
| Junior High Schools | 4 |
| Middle Schools | 4 |
| Secondary Education | 4 |
| Grade 8 | 2 |
| Grade 10 | 1 |
| Grade 6 | 1 |
| High Schools | 1 |
| Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Longitudinal Study of… | 1 |
What Works Clearinghouse Rating
Jon D. Miller; Belén Laspra; Carmelo Polino; Glenn Branch; Robert T. Pennock; Mark S. Ackerman – Sage Research Methods Cases, 2025
This case study focuses on a longitudinal study of changes in public acceptance of evolution in the United States. Change over time is often a central issue in social science research questions. There are two kinds of change over time. Time-series studies address change in populations or groups over time. Longitudinal studies address changes in…
Descriptors: Longitudinal Studies, Youth, Grade 7, Grade 10
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Gwo-Jen Hwang; Shu-Yun Chien; Ting-Wei Chen; Chun-Chun Chang – Educational Technology Research and Development, 2025
Science education aims to enhance students' scientific knowledge and inquiry ability. In recent years, due to the advancements of computer and network technology, as well as the considerations of safety and cost, virtual reality (VR) has been gradually applied in scientific inquiry activities. When implementing inquiry-based learning in the past,…
Descriptors: Logical Thinking, Reflection, Electronic Learning, Observation
Marcus Kubsch; Sebastian Strauß; Adrian Grimm; Sebastian Gombert; Hendrik Drachsler; Knut Neumann; Nikol Rummel – Educational Psychology Review, 2025
Recent research underscores the importance of inquiry learning for effective science education. Inquiry learning involves self-regulated learning (SRL), for example when students conduct investigations. Teachers face challenges in orchestrating and tracking student learning in such instruction; making it hard to adequately support students. Using…
Descriptors: Inquiry, Science Instruction, Electronic Books, Workbooks

Direct link
Peer reviewed
