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Craig O. Stewart; Chrysanthe Preza; Stephanie S. Ivey – Scholarship and Practice of Undergraduate Research, 2025
This study examined the impact of a Vertically Integrated Projects (VIP) program on engineering identity, self-efficacy, mindset, intentions to stay in engineering, and self-perceived science, technology, engineering, and mathematics (STEM) knowledge/skills through a pre/ postsurvey design with 22 students. Results indicated no significant changes…
Descriptors: STEM Education, Self Concept, Student Projects, Student Attitudes
Rachel N. Bonnette; Monica L. Miles – Journal of Engineering Education, 2025
Background: Engineers must learn to document their process to communicate effectively in teams--a skill that calls for knowing "how" and "when" to capture information, as well as the self-regulation to continually engage in this practice. Motivation to self-regulate requires that students be motivated to complete a goal and see…
Descriptors: High School Students, Student Motivation, Engineering, Documentation
Soukaina Aziz – Higher Education, Skills and Work-based Learning, 2025
Purpose: The systematic review adheres to the methodology outlined in the practical guide by Petticrew and Roberts (2006). Following this approach, research questions were initially formulated, as detailed in the introduction section. Subsequently, databases were selected, and research terms were defined. The search, conducted in September 2023,…
Descriptors: Soft Skills, Skill Development, Higher Education, Educational Research
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects

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