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Showing all 9 results Save | Export
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Yanyi Wu – Anatomical Sciences Education, 2025
The increasing adoption of advanced simulation technologies (virtual reality, augmented reality, sophisticated mannequins) in anatomical science education offers undeniable pedagogical advantages, including safe practice environments and enhanced visualization of complex structures. This article explores the simulation paradox, arguing that the…
Descriptors: Anatomy, Computer Simulation, Computer Uses in Education, Visualization
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Amanda Stead; Jordan Tinsley; Melissa Fryer; Deepa Srikant; Paul Michael; Grace McCormick; Jace Telloian – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: The increasing prevalence of dementia poses significant challenges for speech-language pathologists (SLPs), who often lack specialized training in addressing degenerative disorders. Simulations can offer students a safe and standardized environment to develop essential skills. This study evaluated whether the Virtual Dementia Tour, a…
Descriptors: Empathy, Clinical Experience, Intervention, Skill Development
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Lauren McArthur Harris; Toby Vaughn Kidd; Bea Rodriguez-Fransen; Victoria E. Thompson – History Teacher, 2025
This study explores what affordances and challenges teacher candidates experience and consider pedagogically in an individual virtual reality (VR) history experience versus a collective VR history experience and what potential they see in using VR technology in their future history teaching. Study participants were teacher candidates enrolled in a…
Descriptors: History Instruction, Preservice Teachers, Computer Simulation, Technology Uses in Education
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Mahnaz Moallem; Folashade Agbolade – Journal of Technology and Teacher Education, 2025
Intercultural sensitivity involves recognizing, understanding, and valuing the diverse perspectives, behaviors, and norms of individuals from different cultural backgrounds and appropriately responding to cultural differences in ways that promote mutual respect. Intercultural sensitivity requires empathy, openness, and a willingness to challenge…
Descriptors: Cultural Awareness, Computer Simulation, Empathy, Perspective Taking
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Yiling Hu; Yanjun Chen; Bian Wu – Educational Technology & Society, 2025
As a key professional competence of teachers, empathy involves whether teachers can stand in the student's position to pay attention, understand their behavior, and make reasonable judgment and explanation of it. Researchers have discovered that 360° virtual reality (360° VR), a relatively recent form of media, can be particularly powerful in…
Descriptors: Empathy, Preservice Teachers, Teacher Education Programs, Video Technology
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Rhonda Christensen; Gerald Knezek – International Journal of Technology in Education, 2025
Pre-post paired data gathered from 15 students enrolled in a career and technical education high school course focusing on teacher education were analyzed to measure the impact due to experiences in a simulated teaching environment. The main research focus was to explore the relationship between variables considered to be important for the success…
Descriptors: Career and Technical Education, High School Students, Career and Technical Education Teachers, Program Effectiveness
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Emma Phillips; Aaron Jarden; Terence Bowles – Australian Educational Researcher, 2025
Empathy is a key contributor to moral, pro-social behaviour and an important element of socio-emotional learning (SEL). Schools deliver SEL programmes during adolescence to develop a range of skills including empathy. As education becomes increasingly digital, more research is needed to understand the role digital technologies may play in…
Descriptors: Secondary School Students, Empathy, Computer Simulation, Technology Uses in Education
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Amy Walker; Kristy Pytash – Voices from the Middle, 2025
Little work has been done to investigate the implementation of innovative technologies, such as virtual reality (VR) and 3D printing, during English language arts instruction in juvenile detention facilities. This study explored how technology integration in restricted spaces can lead students to develop connections and empathy toward others. The…
Descriptors: Adolescents, Middle School Students, Institutionalized Persons, Computer Simulation