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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Jan Schneider; Bibeg Limbu; Natalie Kiesler – Journal of Computing in Higher Education, 2025
Educational Technologies (EdTech) and Technology-Enhanced Learning (TEL) are established fields of academic research with the potential to transform educational practices and outcomes. Yet, they are currently facing several problems that undermine their efficacy and relevance. In this discussion paper, we examine recurrent complaints of…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Electronic Learning
HuiTing Ren – Education and Information Technologies, 2025
The article described the study of possibilities and prospects of teaching dance choreographic skills in a virtual educational environment. The researchers compared the educational achievements in the control and experimental groups and determined the influence of additional educational practices in the virtual interactive dance online studio…
Descriptors: Dance Education, Educational Technology, Technology Uses in Education, Distance Education
Karthik Muralidharan; Abhijeet Singh – National Bureau of Economic Research, 2025
Many interventions that "work" in small-scale trials often fail at scale, highlighting the centrality of effective scaling for realizing the promise of evidence-based policy. We study the scaling of a personalized adaptive learning (PAL) software that was highly effective in a small-scale trial. We adapt the PAL implementation for…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Program Effectiveness
Jingshan Liu; Alejandro Barranquero – Educational Media International, 2025
This paper examines the evolution and characteristics of technological myths surrounding educational technologies (EdTech) in the Spanish media over the past decade, focusing on the case of MOOCs by analysing the representation of MOOCs in mainstream during the 2010s through qualitative discourse analysis of articles published in newspapers during…
Descriptors: Educational Technology, Technology Uses in Education, MOOCs, Misconceptions
Yanan Li – International Journal of Web-Based Learning and Teaching Technologies, 2025
This research focuses on the application of multimedia technology and the Dynamic Time Warping (DTW) algorithm in university vocal music teaching. This model provides students with multi-dimensional learning experiences and targeted feedback. Experimental results show that students in the experimental group using this new model have significantly…
Descriptors: Music Education, Singing, Technology Uses in Education, Educational Technology
Ruth A. Ortega-Dela Cruz; Ramiro Z. Dela Cruz – Journal of Teaching and Learning, 2025
The rapid advancement of artificial intelligence (AI) has generated significant interest within the educational sector, particularly in information technology (IT) education. This study explored the current challenges, opportunities, and future directions of AI in IT education in the Philippines, a nation working to enhance its educational system…
Descriptors: Artificial Intelligence, Technology Integration, Technology Uses in Education, Educational Technology
Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
Perceived Benefits or Barriers? The Online Learning Experience of Bangladeshi Undergraduate Students
Rubayat Kabir; Md Sanaul Haque Mondal – Malaysian Online Journal of Educational Sciences, 2025
Online learning has enabled universal access to higher education, eliminating obstacles such as employment, geographical location, and other disruptions. However, the transition from traditional classroom settings to online classes without any prior knowledge or training can be a significant challenge. This study investigated students' experiences…
Descriptors: Foreign Countries, Online Courses, Undergraduate Students, Affordances
Maimoona Al Abri; Abdullah Al Mamari; Zakria Al Marzouqi – Journal of Education and e-Learning Research, 2025
This study aims to explore the implications of using AI-generative tools (tools for generative AI (GAI)) in teaching and learning practices in higher education settings. This exploratory study employs a mixed-methods approach. Data was collected through focus-group discussions, participants' reflections and questionnaires. The participants of this…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Rohaida Mazlan; Zamri Mahamod; Khairul Azhar Jamaludin – Journal of Education and Learning (EduLearn), 2025
In recent years, the flipped classroom model has garnered significant attention in education, marking a shift from conventional teaching methods to a more student-centered approach. This systematic review delves into the implementation of flipped classrooms and their influence on educational environments. The focus is on effective teaching…
Descriptors: Flipped Classroom, Blended Learning, Technology Uses in Education, Gamification
Daniel Amadiok; Winston Kwame Abroampa; Eric Opoku Osei – Education and Information Technologies, 2025
Numerous studies highlight that the high adoption rates of e-learning management systems (e-LMSs) are not necessarily matched by their actual use among students in sub-Saharan African higher education. Nevertheless, factors such as perceived behavioral control of e-LMS, teaching activities in e-LMS, administrative activities in e-LMS, and…
Descriptors: Foreign Countries, Learning Management Systems, Technology Uses in Education, Educational Technology

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