Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
Descriptor
| Biofeedback | 4 |
| Cognitive Processes | 4 |
| Difficulty Level | 4 |
| Attention | 2 |
| College Students | 2 |
| Computer Simulation | 2 |
| Eye Movements | 2 |
| Foreign Countries | 2 |
| Technology Uses in Education | 2 |
| Video Technology | 2 |
| Anxiety | 1 |
| More ▼ | |
Source
| Active Learning in Higher… | 1 |
| Education and Information… | 1 |
| Electronic Journal of… | 1 |
| Journal of Educational… | 1 |
Author
| Hamit Soyel | 1 |
| Hebatalla Nazmy | 1 |
| Isabelle Mareschal | 1 |
| Jiumin Yang | 1 |
| Ke Xu | 1 |
| Ling Wu | 1 |
| Marie-Luce Bourguet | 1 |
| Merida Valentin-Mendez | 1 |
| Shuxin Wang | 1 |
| Yi Zhang | 1 |
| Yuli Sutoto Nugroho | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Location
| China | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
Hebatalla Nazmy; Merida Valentin-Mendez – Journal of Educational Technology Systems, 2025
Knowledge of building code is required for most building design licenses. However, designers often find the process confusing and overwhelming. The cognitive load theory suggests dividing information between visual and verbal formats reduces working memory burden, while concept mapping and mobile apps enhance learning. This study tests the…
Descriptors: Building Design, Design Requirements, Interior Design, Handheld Devices
Yi Zhang; Ke Xu; Yun Pan; Zhongling Pi; Jiumin Yang – Active Learning in Higher Education, 2025
The current study investigated the effects of segmentation design and drawing on college students' video learning. Participants were 158 college students randomly assigned to view either a segmented or continuous video lecture (video type: segmented vs continuous) and who either received instructed to draw while learning or no instructions at all…
Descriptors: College Students, Video Technology, Lecture Method, Eye Movements
Avatars vs. Video Presence: Effects of Instructor Presence on Cognitive Load in Video-Based Learning
Yuli Sutoto Nugroho; Marie-Luce Bourguet; Hamit Soyel; Isabelle Mareschal – Electronic Journal of e-Learning, 2025
This study examines the impact of instructor presence on cognitive load and learning outcomes in video-based learning environments, addressing a significant gap in optimising instructional design for digital education. Utilising eyetracking technology to measure pupil dilation, a reliable proxy for cognitive load, this research compares three…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Video Technology

Peer reviewed
Direct link
