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Kittichai Nilubol; Pragasit Sitthitikul – LEARN Journal: Language Education and Acquisition Research Network, 2025
This study investigates the effects of a Gamified Learning Model (GLM) on the writing skills and metacognitive awareness of Thai EFL university students within a blended learning environment. Employing a quasi-experimental one-group pretest-posttest design alongside a Concurrent Embedded mixed-methods approach, the research scrutinizes the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
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Quyen Tran – Technology in Language Teaching & Learning, 2025
Based on the concept of "learner agency", this single case study examines the self-instructed language learning process of a language learner with ChatGPT since May 2024. To serve the purpose of the study, qualitative data were collected through a semi-structured interview, the participant's chat logs with the bot, and his learning…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Integration