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Bridget Malcolm; Abby Mellick Lopes – Higher Education Research and Development, 2025
Service design is a critical practice for supporting societal transitions, as it centres human experiences in services that can help people navigate complex economic, ecological and socio-cultural challenges. However, challenges like climate change are demanding innovation in services, including how service design is practised and taught. This…
Descriptors: Services, Design, Social Change, Innovation
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Tracey A. Regenold; Sheila E. Murphy; Philip A. Reed – TechTrends: Linking Research and Practice to Improve Learning, 2025
A design-based research study on the development of one-page tools to support systemic thinking in public managers is presented. Study participants included public managers of social and human service agencies within government or nonprofit organizations, as learners for whom the tools were designed; and instructional design professionals,…
Descriptors: Systems Approach, Thinking Skills, Public Administration, Social Services
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Ahmet Erol; Mustafa Erol; Merve Canbeldek Erol – Psychology in the Schools, 2025
STEM is a field where gender stereotypes regarding men persist. Women are underrepresented compared to men in STEM fields. The social belief that engineering is only for men discourages young girls from pursuing such endeavors. Encouraging young girls to enter STEM fields is crucial to dispel these stereotypes. Therefore, one of the essential…
Descriptors: Preschool Children, Preschool Education, STEM Education, Females
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Madeline Quasebarth; Jessica Wilks; Yul Ailea Stites; Sophie Knifton; Vanya Manthena; Robin Michelle Cogdell; Mason Arrington; Patrick Jagoda – American Journal of Play, 2025
The authors describe Hexacago Health Academy (HHA) 2.0, a five-year summer intervention designed to increase interest in science, technology, engineering, and mathematics (STEM) among mostly Black high school students in Chicago. The program features public health fundamentals and game design using principles of systems thinking, social-cognitive…
Descriptors: STEM Education, Summer Programs, High School Students, Games
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Marianthi Grizioti – Educational Technology Research and Development, 2025
Recently scientists have underscored a significant mismatch between the latest theoretical Computational Thinking conceptualizations as an upcoming literacy that goes beyond computer science, and its operationalizations in current empirical research and designs, which are limited to coding-centred and domain-specific tools and approaches. To…
Descriptors: Computation, Thinking Skills, Coding, Play
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Yingji Li; Jingyi Wang – European Journal of Education, 2025
This study examines how student-led game creation can serve as a transformative pedagogical model for integrating the Sustainable Development Goals (SDGs) into vocational education. Drawing on a semester-long, project-based course in a Chinese vocational university, the research investigates how designing educational games shaped students'…
Descriptors: Career and Technical Education, Educational Games, Transformative Learning, College Students