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Adam Stefanile – Natural Sciences Education, 2025
Designing and delivering an oral poster presentation is becoming very common for undergraduate students to showcase their research, whether it be in conferences, symposiums, and/or poster sessions; however, there is limited published evidence on how to successfully develop and make a presentation. This article demonstrates how undergraduate…
Descriptors: Undergraduate Students, Student Research, Public Speaking, Audiences
Kate Nartker; Traci A. M. Lamar; Colby Hopper – International Journal of Art & Design Education, 2025
Universal design (UD) is a design philosophy that offers effective concepts and tools to help designers develop accessible products, services, and environments. Despite the growing need for inclusive design strategies, UD is not typically integrated into design education, particularly textile design. Textile design is associated with the process…
Descriptors: Textiles Instruction, Finishing, Design, Undergraduate Students
Andrew Rockliffe – Design and Technology Education, 2025
Design and Technology (D&T) in the UK is approaching a crisis point, with declining enrolment, staffing shortages and increasing marginalisation in the curriculum. However, this paper argues that D&T is not a problem to be solved. Rather, it is a solution to be scaled. Positioned at the intersection of material practice, iteration and…
Descriptors: Design, Technology, Foreign Countries, Creativity
Bo Kelestyn; Jess Humphreys; Lory Barile; Nikita Asnani; Inca Hide-Wright – Perspectives: Policy and Practice in Higher Education, 2025
Design thinking and design-led innovation has increased in popularity and use among colleagues in Higher Education, with innovations from student engagement, student experience, classroom pedagogies, to community building. With this interest, the need for support, upskilling, and critical friendships is on the rise too. Building on the findings…
Descriptors: Design, Thinking Skills, Teacher Student Relationship, Student Projects
Rachel N. Bonnette; Monica L. Miles – Journal of Engineering Education, 2025
Background: Engineers must learn to document their process to communicate effectively in teams--a skill that calls for knowing "how" and "when" to capture information, as well as the self-regulation to continually engage in this practice. Motivation to self-regulate requires that students be motivated to complete a goal and see…
Descriptors: High School Students, Student Motivation, Engineering, Documentation
G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Shujoy Chakraborty; Dirk Loyens; Jeremy Aston – Open Education Studies, 2025
This research explores the impact of generative artificial intelligence (GenAI) on ideation and concept design of social robots capable of undertaking sustained long-duration human-robot interaction. The work reported here was developed between 2021 and 2024 through classroom teaching executed in four editions of 3-day project workshops involving…
Descriptors: Artificial Intelligence, Robotics, Man Machine Systems, Cues
Hua Yuan; Yunmei Wu; Hui Tao; Jun Yin; Ying Fang; Junjie Zhang; Yun Zhang – International Journal of Technology and Design Education, 2025
This paper introduces a framework aimed at assessing the sustainability of fashion designers, intending to evaluate their proficiency in sustainability and enhance higher education in design. To establish a system for assessing and evaluating sustainable design competence, we initiated interviews with both designers and fashion design students.…
Descriptors: Clothing, Design, Sustainability, Reliability
P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
Aida Guerra; Dan Jiang; Xiangyun Du; Imad Abou-Hayt; Andrés Felipe Valderrama Pineda – International Journal of Technology and Design Education, 2025
This study explores engineering design students' perceptions of their agency for sustainability in a Danish problem- and project-based learning (PBL) context. A conceptual framework is proposed with three dimensions: personal, action, and contextual. Q methodology was adopted to investigate the subjective views of 24 first-year undergraduate…
Descriptors: Engineering Education, Design, Student Attitudes, Sustainability
Emily Yim Lee Au; Ravindra S. Goonetilleke – IEEE Transactions on Education, 2025
Contribution: The proposed operational model offers a detailed framework for understanding the complexities of design thinking. It helps instructors evaluate each stage, promoting the development of high-quality designs. This model emphasizes the link between the various stages and the final design quality, steering students toward achieving…
Descriptors: Design, Thinking Skills, Engineering Education, Introductory Courses
Tris Kee; Blair Kuys; Ronnel B. King – Interdisciplinary Journal of Problem-based Learning, 2025
Incorporating design thinking in project-based learning (PjBL) can generate a new praxis to epitomise an ecology of active-learner approaches and embrace the authenticity of collaborative problem-based learning (PBL). Design-oriented disciplines in higher education are expanding their teaching and research objectives to prepare future designers to…
Descriptors: Design, Thinking Skills, Active Learning, Student Projects
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Elina Hannula; Kati Sormunen; Kai Hakkarainen; Tiina Korhonen – Education and Information Technologies, 2025
Transdisciplinary invention projects based on traditional and digital fabrication technologies engage young people in designing and making complex artifacts and constitute a central aspect of future-oriented education. In Finland, comprehensive school students (aged 7-15) from all over the country can practice their inventive skills in the annual…
Descriptors: Student Experience, Student Projects, Intellectual Property, Programming
Patricia Santos; Khadija El Aadmi; Miriam Calvera-Isabal; Amaia Rodríguez – International Journal of Technology and Design Education, 2025
This study examines the impact of integrating Design Thinking and Maker Education into project-based learning (PBL) activities on primary school students' self-efficacy and motivation in Science, Technology, and Design. Drawing on Bandura's social cognitive theory, the study addresses the gap in empirical research at the primary education level,…
Descriptors: Student Projects, Active Learning, Elementary School Students, Self Efficacy
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