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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Nandita Gurjar – International Journal of Designs for Learning, 2025
In this design case, I discuss the design and development of an open educational resource textbook on teaching methods of early literacy, primarily geared toward preservice teachers in Iowa. This design case intends to provide an interdisciplinary example of an accessible, multimodal, interactive, contextually relevant, and culturally inclusive…
Descriptors: Open Educational Resources, Electronic Books, Material Development, Instructional Materials
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Asma A. Sayed; Terry Lucas – Educational Process: International Journal, 2025
Background/purpose: This study explores the development and implementation of interactive animated e-books as a transformative digital learning tool. It analyzes their pedagogical and cognitive effects on learner participation and understanding. The study is oriented towards how multimedia integration, interactive storytelling, and adaptive…
Descriptors: Material Development, Electronic Publishing, Books, Animation