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Nina Brandau; Sigrid Hartong – Discourse: Studies in the Cultural Politics of Education, 2025
Critical research on data visualisations in education has so far mostly focused on the representation of numeric data in dashboards or graphs. Consequently, the question of how schools are made visible and (re)enacted through visual structures on data-mediated interfaces more broadly -- what we call Graphic Data Visualisations (GDV) -- has…
Descriptors: Visual Aids, Learning Management Systems, Design, Educational Practices
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Emmanuel Amos; Harry Barton Essel; George Kwame Fobiri; Akwasi Adomako Boakye; Yaw Boateng Ampadu – SAGE Open, 2025
The increasing number of students in higher education has led to the formation of large class teaching and learning environments, which is a threat to quality education. The Department of Fashion Design and Textiles Studies of Kumasi Technical University is one such department that is facing this challenge. Computer-based technology has…
Descriptors: Foreign Countries, College Students, Design, Computer Uses in Education

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