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Erin Barno – ProQuest LLC, 2025
This dissertation investigates how early career teachers' orientations of students and their mathematical activity, as surfaced their experience in a simulation, can reveal when their well-intentioned decisions might negatively impact traditionally underserved students. Three early career teachers engaged in two online simulations where they could…
Descriptors: Beginning Teachers, Mathematics Instruction, Computer Simulation, Vignettes
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Rebecca L. Pharmer; Christopher D. Wickens; Benjamin A. Clegg – Cognitive Research: Principles and Implications, 2025
In two experiments, we examine how features of an imperfect automated decision aid influence compliance with the aid in a simplified, simulated nautical collision avoidance task. Experiment 1 examined the impact of providing transparency in the pre-task instructions regarding which attributes of the task that the aid uses to provide its…
Descriptors: Accountability, Automation, Compliance (Psychology), Task Analysis
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David C. Schwebel; Ole Johan Sando; Ellen Beate Hansen Sandseter; Rasmus Kleppe; Lise Storli – Infant and Child Development, 2025
On a daily basis, children make decisions about how to negotiate their physical environment. Sometimes they engage in physical tasks that involve risk, requiring them to judge the safety of how to negotiate the environment safely. Individual differences in children's age, sex, physical size, and personality may impact those decisions. We used…
Descriptors: Children, Decision Making, Computer Simulation, Task Analysis
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Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
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Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
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Merve Basdogan; Ceren Gokmen; Ibrahim Akdilek – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the pedagogical decision-making of teacher candidates in virtual reality (VR) environments, focusing on instructional strategies, spatial interactions, and associated challenges. Using a descriptive phenomenological approach, class recordings and debriefing interviews with five U.S.-based teacher candidates were analyzed, and…
Descriptors: Decision Making, Spatial Ability, Computer Simulation, Phenomenology
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Yiling Hu; Yanjun Chen; Bian Wu – Educational Technology & Society, 2025
As a key professional competence of teachers, empathy involves whether teachers can stand in the student's position to pay attention, understand their behavior, and make reasonable judgment and explanation of it. Researchers have discovered that 360° virtual reality (360° VR), a relatively recent form of media, can be particularly powerful in…
Descriptors: Empathy, Preservice Teachers, Teacher Education Programs, Video Technology
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Chun-Chun Chang – Education and Information Technologies, 2025
In professional education, cultivating students' abilities in communication, cooperation, reflection, and problem solving is a crucial objective. Taking nursing student training as an example, cooperative learning involves collectively discussing the evaluation and management of first aid cases. This aims to help students comprehend their roles…
Descriptors: Professional Education, Nursing Education, Cooperative Learning, First Aid
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Stephanie Gangemi – Journal of Teaching in Social Work, 2025
Few studies examine the use of live actors in simulated training for social work students. This paper offers a programmatic exemplar on the implementation of simulation training in ethical decision-making using professional live actors. It offers original findings on the experiences of Bachelor of Social Work and Master of Social Work students (n…
Descriptors: Ethics, Social Work, Counselor Training, Interdisciplinary Approach
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Xiaohua Liu – International Journal of Technology in Education, 2025
Despite increasing calls for integrating generative AI (GAI) into education, individual teachers still show disparate attitudes and actions. It is thereby pivotal to understand the reasons behind such divergent responses. However, factors affecting teachers' uptake of GAI in their instruction, particularly their endorsement of students' engagement…
Descriptors: Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge, Computer Software
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Anthony J. Ries; Chloe Callahan-Flintoft; Anna Madison; Louis Dankovich; Jonathan Touryan – Cognitive Research: Principles and Implications, 2025
In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search…
Descriptors: Stress Variables, Time Management, Decision Making, Reaction Time
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Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
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Mariam Tomori; Omobolanle Ogunseiju – Journal of Civil Engineering Education, 2025
The construction industry is undergoing a significant transformation as the workforce shifts from traditional practices to sensing technology-driven approaches, thereby creating a critical skills gap. Mixed reality learning environments (MRLE) have emerged as a promising solution to prepare the future workforce by providing immersive and…
Descriptors: Expertise, Novices, Decision Making, Computer Simulation