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Piedade Vaz-Rebelo; Vanda Santos; Graça Bidarra – Open Education Studies, 2025
This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various…
Descriptors: Art Education, STEM Education, Curriculum, Competence
Tan Dat Truong; Quoc Giang Tran – Educational Process: International Journal, 2025
Background/purpose. STEAM integrates Arts into STEM to foster creativity, critical thinking, and problem-solving. Private schools in Ho Chi Minh City, Vietnam, have pioneered STEAM; however, the drivers of effective implementation and their impacts on engagement, product quality, and evaluation remain underexplored. This study examines the key…
Descriptors: Foreign Countries, STEM Education, Art Education, Creative Thinking

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