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Li Li; Wichaya Yoshida; Jiraporn Chano – Higher Education Studies, 2025
The purpose of this study is to develop a hand-drawing curriculum to promote the students' creativity for Vocational College, so as to study its implementation effect. The participants were 40 students were sampled by cluster random sampling method majoring in interior design from the Guangxi Electrical Polytechnic Institute in Nanning, Guangxi in…
Descriptors: Foreign Countries, Art Education, Freehand Drawing, Creativity
Jeb S. Puryear; Kristen N. Lamb – Journal of Creative Behavior, 2025
This study investigates the underlying patterns in elements of creativity conceptions among researchers using Q-methodology. Participants, who had published work on creativity, completed a Q-sort of 90 items related to creativity conceptions. The data analysis identified four distinct components: one emphasizing innovation and uniqueness, another…
Descriptors: Creativity, Researchers, Innovation, Cognitive Processes
Sofia Bertolaja; Said Ettejjari; Natalie Foster – OECD Publishing, 2025
Recognising the importance of developing creativity in education, the Programme for International Student Assessment (PISA) included an assessment of creative thinking for the first time in its 2022 cycle -- with the results summarised in the PISA 2022 Results (Volume III) report. While that report focused on comparing countries' performance on…
Descriptors: Imagination, Concept Formation, Story Telling, Design
Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
Joseph F. Bron; Maricar S. Prudente – Anatolian Journal of Education, 2025
This classroom-based action research investigates the impact of teaching problem-solving heuristics on preservice teachers' mathematical creativity, self-efficacy, and problem-solving beliefs. The study was conducted with seven preservice teachers at a state university in the Philippines, using a Plan-Do-Study-Act (PDSA) cycle. Participants were…
Descriptors: Preservice Teachers, Problem Solving, Heuristics, Creativity
Sofia Strukova; Manuel J. Gomez; Jose A. Ruipérez-Valiente – Journal of Learning Analytics, 2025
Creativity is often characterized by the capacity to generate novel ideas, explore unconventional approaches, and solve problems through intuition, curiosity, and innovative thinking. Assessing this multifaceted skill is both essential and challenging, especially in educational and game-based environments where creativity drives engagement and…
Descriptors: Creativity, Computer Games, Puzzles, Geometry
Fadime Ulusoy; Musa Sadak; Lutfi Incikabi; Murat Pektas – Psychology in the Schools, 2025
This study explores gender-based differences in sixth-grade students' potential for mathematical creativity through the interrelated processes of problem solving (PS) and problem posing (PP), grounded in a multidimensional framework of creativity--encompassing fluency, flexibility, and originality. A total of 346 sixth graders from public schools…
Descriptors: Gender Differences, Grade 6, Creativity, Problem Solving
Noora J. Al-Thani; Zubair Ahmad – SpringerBriefs in Education, 2025
This open access volume explores the transformative role of Research Cognitive Theory (RCT) in education, emphasizing its application in fostering curiosity, creativity, innovation, problem-solving skills, and cognitive development across all educational levels in students and professional development in teachers. Through detailed discussions on…
Descriptors: Personality Traits, Innovation, Creativity, Problem Solving
Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
Maciej Rys – European Journal of Education, 2025
This research delves into the effectiveness of youth hackathons, highlighting their ability to foster innovation, creativity and skill development among school-aged children and teenagers. Through an ethnographic approach and analysis of six such hackathons, the research identifies the desired outcomes of these events, such as enhanced…
Descriptors: Youth, Innovation, Problem Solving, Creativity
Balamuralithara Balakrishnan; Natalia Fedorova; Catherina Ugap – International Journal of Sustainability in Higher Education, 2025
Purpose: The aim of this study is to gauge the consideration toward sustainability and sustainable development in the creative process or activities in design practices among the design undergraduates of University A, Russia, and University B, Malaysia. The beliefs, attitudes and intentions toward all the dimensions of sustainability --…
Descriptors: Undergraduate Students, Design, Sustainability, Sustainable Development
Joy Gaulden Bertling; Amanda Galbraith; Tabitha Wandell Doss; Rita Swartzentruber – Studies in Art Education: A Journal of Issues and Research in Art Education, 2025
With notions of data visualization expanding to include contemporary art and design, data visualization represents an important new dimension for transdisciplinary art education. The pedagogical potential of these practices has begun to be recognized in many fields, including art education. However, despite substantial interest, little research…
Descriptors: Art Education, Visual Aids, Data Analysis, Creativity
Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
Çigdem Arslan; Hatice Kübra Güler Selek – International Journal of Education in Mathematics, Science and Technology, 2025
This study investigates the ability of ChatGPT to generate mathematical problems creatively, focusing on fluency, flexibility, and originality. The findings indicate that ChatGPT can produce a vast number of problems, demonstrating a high level of fluency. Additionally, it tends to prioritize the most original problem among its generated outputs.…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education

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