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Ugur Akpur – International Electronic Journal of Elementary Education, 2025
Despite the growing emphasis on the role of creativity, the underlying mechanisms associating self-efficacy and creativity with certain mediating roles remain partly ambiguous. Generally defined as having the skill to make something new and original, creativity is commonly acknowledged as a construct having many ties in common with several realms.…
Descriptors: Creativity, Self Efficacy, College Students, Student Motivation
Shuzhen Chen; Lichao Ma – European Journal of Education, 2025
Given that the relationship between academic atmosphere and doctoral students creativity has not yet fully reached consensus in diverse cultural contexts, this study seeks to unpack how collaborative and competitive academic atmospheres matter for the scientific creativity of doctoral students, as well as their influencing mechanisms and…
Descriptors: Competition, Doctoral Students, Educational Environment, Scientific Research
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
Bartu Bingol; Melodi Ozyaprak – Journal of Creative Behavior, 2025
There has been a notable number of respectable studies in mathematical creativity and its promotion in education with K-12 pupils. Nonetheless, when it comes to mathematics education in higher education, there is not a wide variety of studies. One can observe that the mathematics content in higher education is completely different from the K-12…
Descriptors: Higher Education, Individualized Instruction, Mathematics Instruction, Mathematics Curriculum
Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
Ashlyn Ringenary – Online Submission, 2025
Creative spaces and experimental practices being used by teachers can create intrinsic motivation in students. Previous research has shown that intrinsic motivation in students can be cultivated using student interests while also finding a balance for creating challenges for the students while also not making something so challenging that the…
Descriptors: High School Students, Art Education, Teaching Methods, Learning Motivation
Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
Shugang Li; Kexin Peng; Boyi Zhu; Fang Liu – Education and Information Technologies, 2025
In the digital age, online learning platforms utilizing advanced technologies such as artificial intelligence can provide more diverse and abundant educational resources compared to offline learning environments. However, online learners still face emotional expression and inertia trap problems. Knowledge co-creation virtual teachers (KCVTs) can…
Descriptors: Technology Uses in Education, Artificial Intelligence, Electronic Learning, Web Based Instruction
Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Fitri Agustina Lubis; Yus Mochamad Cholily; Abdulkadir Rahardjanto; Yuni Pantiwati; Poncojari Wahyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The aim of this research is to determine the relationship between learning models "Project-Based Learning" (PjBL) and the local potential of South Tapanuli for positive attitudes and critical thinking skills of students. The research method uses "Systematic Literature Review" (SLR) assisted by Google Scholar and Publish or…
Descriptors: Critical Thinking, Student Attitudes, Creativity, Communication Skills
Farzaneh Kazemi; Farnaz Heyran Kahnamuei – Technology in Language Teaching & Learning, 2025
Considering the growing prevalence of the implementation of technology in the field of language education, the widely used approach called "blended Learning", defined as a mixture of face-to-face education with computer-assisted instruction is reported to be beneficial in several aspects such as improved performance, a high-quality…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
Oriol Nadal; Mireia Usart; Cristina Valls-Bautista; Carolina Alcantar-Nieblas; Leonardo David Glasserman-Morales – Educational Process: International Journal, 2025
Background/purpose: There is increasing interest in incorporating maker culture into primary and secondary education to foster student competencies beyond academic achievement and prepare students for 21st-century challenges. This systematic literature review examines the implementation of maker education in formal educational contexts, focusing…
Descriptors: Literature Reviews, Meta Analysis, Elementary Secondary Education, Cooperative Learning
Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)

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