Publication Date
| In 2026 | 0 |
| Since 2025 | 20 |
Descriptor
Source
Author
| Ada Marie G. Mascarinas | 1 |
| Adriana Baptista | 1 |
| Aliya Mombek | 1 |
| Arnon Hershkovitz | 1 |
| Chelsea Waite | 1 |
| Christopher Tognocchi | 1 |
| Claas Kuhnen | 1 |
| Denis Dumas | 1 |
| Duli Pllana | 1 |
| Elias Kyriazis | 1 |
| Eran Hadas | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 19 |
| Reports - Research | 17 |
| Reports - Descriptive | 2 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
Audience
Location
| China | 2 |
| California | 1 |
| Kazakhstan | 1 |
| Lebanon | 1 |
| Mexico | 1 |
| Michigan (Detroit) | 1 |
| New Jersey | 1 |
| Palestinian Territories | 1 |
| Portugal | 1 |
| Saudi Arabia | 1 |
| South Korea | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Big Five Inventory | 1 |
| Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Eran Hadas; Arnon Hershkovitz – Journal of Learning Analytics, 2025
Creativity is an imperative skill for today's learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity is of major importance in educational contexts. However, scoring creativity based on traditional tools suffers from subjectivity and is heavily time- and labour-consuming. This…
Descriptors: Creativity, Evaluation Methods, Computer Assisted Testing, Artificial Intelligence
Simon M. Ceh; Mathias Benedek – Journal of Creative Behavior, 2025
Creative behaviors are increasingly impacted by digital technologies, but little is known about the way digital technologies support everyday creativity and what factors predict their creative use. We investigated to what extent individual differences in person-specific (creativity, personality) and platform-specific (e.g., perceived creativity…
Descriptors: Creativity, Behavior, Social Media, Personality Traits
Selcuk Acar; Peter Organisciak; Denis Dumas – Journal of Creative Behavior, 2025
In this three-study investigation, we applied various approaches to score drawings created in response to both Form A and Form B of the Torrance Tests of Creative Thinking-Figural (broadly TTCT-F) as well as the Multi-Trial Creative Ideation task (MTCI). We focused on TTCT-F in Study 1, and utilizing a random forest classifier, we achieved 79% and…
Descriptors: Scoring, Computer Assisted Testing, Models, Correlation
Nauryz Kuldanov; Svetlana Balagazova; Kamarsulu Ibrayeva; Aliya Mombek; Zhanbolat Kosherbayev; Nazymgul Bolatkhan – Journal of Educational Computing Research, 2025
The primary aim of this study was to evaluate whether the use of the EmoMusic dataset could enhance first-year students' emotional and musical creativity. A randomized controlled trial was conducted with 128 students. Participants were randomly assigned either to a control group that continued traditional vocal training or to an experimental group…
Descriptors: College Freshmen, Music Education, Creativity, Emotional Response
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Hugo Edgar Mesquita; Adriana Baptista; Olívia Silva – Open Education Studies, 2025
This article explores the integration of "synthography" in the context of a class in the Degree in Photography, as a strategy to explore artistic and professional practices in the digital transformation era, problematizing the pedagogical implications of using artificial intelligence (AI) in creative disciplines. The study revolves…
Descriptors: Artificial Intelligence, Computer Software, Photography, Teaching Methods
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Joseph J. Slade; Stephanie M. Byers; Kathryn A. Becker-Blease; Regan A. R. Gurung – Teaching of Psychology, 2025
Introduction: The integration of artificial intelligence (AI) into higher education ushers in a new era of teaching and learning possibilities for both educators and students. Statement of the Problem: These technologies not only offer unparalleled opportunities for personalized learning and instructional support, but also introduce challenges…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
Michael Mehmet; Mary Papakosmas; Elias Kyriazis; Mona Nikidehaghani – Journal of Marketing Education, 2025
This study aims to examine how to integrate generative AI (GenAI) into marketing education. We used the transformation mechanism within boundary crossing theory to explore how marketing professional insights can be utilized to prepare students for industry demands in the GenAI era. We analyze industry content and GenAI courses alongside 26…
Descriptors: Marketing, Career Readiness, School Business Relationship, Education Work Relationship
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
Tina Jaber Rafidi; Nabiha El Khatib – Discover Education, 2025
As generative AI tools like ChatGPT become increasingly integrated into academic settings, understanding students' perspectives is critical--particularly in underrepresented regions such as Lebanon and Palestine. A mixed-methods approach using survey data and thematic analysis of in-depth interviews was employed to analyze students' perceived…
Descriptors: Cross Cultural Studies, Artificial Intelligence, Technology Integration, Teaching Methods
Mohammed Alwaqdani – Education and Information Technologies, 2025
This paper investigated teachers' perceptions towards the integration of Artificial Intelligence educational tools (AIED) into their educational practices. Indeed, AI rapidly advances across various fields, including education, and it is essential to understand teachers' perceptions to effectively harness its potential. The study used a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Teaching Methods
Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
Francis Ward; Jeasik Cho; Jin Kyeong Jung; Christopher Tognocchi; Taylor Beadles; Jongpil Cheon – Multicultural Education Review, 2025
This paper explores the integration of AI, specifically ChatGPT, into multicultural education, utilizing John Dewey's experiential learning philosophy to foster reflective thinking and democratic citizenship. We propose a three-pathway framework -- Transmissional, Transactional, and Transformative (TTT) -- grounded in Dewey's principles of…
Descriptors: Multicultural Education, Educational Practices, High School Students, Educational Philosophy
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
