Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
Descriptor
| Computation | 7 |
| Computer Simulation | 7 |
| Thinking Skills | 6 |
| Technology Uses in Education | 4 |
| Creativity | 3 |
| Problem Solving | 3 |
| Student Attitudes | 3 |
| Teaching Methods | 3 |
| Barriers | 2 |
| Educational Technology | 2 |
| Foreign Countries | 2 |
| More ▼ | |
Source
| ACM Transactions on Computing… | 1 |
| Biochemistry and Molecular… | 1 |
| British Journal of… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Learning Analytics | 1 |
| Journal of Pedagogical… | 1 |
| Science Activities: Projects… | 1 |
Author
| Adi Nur Cahyono | 1 |
| Ailing Qiao | 1 |
| Chyanna Wee | 1 |
| Dan Kohen-Vacs | 1 |
| Edi Sarwono | 1 |
| Furtasan Ali Yusuf | 1 |
| Gilad Bronshtein | 1 |
| Hedieh Najafi | 1 |
| Huey Fang Ong | 1 |
| Jingjing Ma | 1 |
| Johanna S. Carroll | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 7 |
| Reports - Research | 7 |
Education Level
| Higher Education | 6 |
| Postsecondary Education | 6 |
| Elementary Education | 2 |
| Secondary Education | 2 |
| Grade 7 | 1 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
| Canada (Toronto) | 1 |
| Indonesia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an…
Descriptors: Computation, Thinking Skills, Computer Simulation, Laboratories
Johanna S. Carroll; Hedieh Najafi; Martina Steiner – Biochemistry and Molecular Biology Education, 2025
Virtual Labs (vLabs) have been gaining popularity in high school and undergraduate education, but there are few studies looking at their use in graduate-level courses. In this study, we investigated the use of six Labster vLabs assigned as homework in a graduate-level in-person Genomic Methodologies course at the University of Toronto. This course…
Descriptors: Computer Simulation, Science Laboratories, Graduate Students, Genetics
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
Furtasan Ali Yusuf – Journal of Pedagogical Research, 2025
The development of digital technology has driven a transformation in learning approaches in higher education to support the strengthening of 21st-century skills among students. This study aims to analyze the influence of Augmented Reality-Integrated Project-Based Learning on students' creative innovation, computational thinking, and academic…
Descriptors: Technology Uses in Education, Computer Simulation, Student Projects, Active Learning
Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity

Peer reviewed
Direct link
