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Tang Wee Teo; Sherwin John San Buenaventura Mabulo; Kim Chwee Daniel Tan; Jin Xin Matilda Ho; Xue Xian Thea Tan – Journal of Science Education and Technology, 2025
STEM (science, technology, engineering, mathematics) hackathons have been conducted to offer opportunities for diverse participants to work collaboratively and intensely on tasks within a short period. However, most literature about hackathons does not offer theoretical discussions on the affordances of such learning contexts for school students.…
Descriptors: Epistemology, STEM Education, Computer Security, Programming
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Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
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Golnoush Haddadian; Prajwal Panzade; Daniel Takabi; Min Kyu Kim – International Journal of Technology in Education, 2025
In response to the demand for Artificial Intelligence (AI) experts, this study introduced a curriculum development initiative. The aim was to design and implement a Private AI curriculum to understand the computer science (CS) students' evaluations of the curricular activities and their levels of interest and motivation. Twenty-five students, a…
Descriptors: Computer Science Education, Artificial Intelligence, Curriculum Development, Curriculum Implementation
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Lisa M. Ridgley; Danielle Silvaggio – Grantee Submission, 2025
The "Coding Our Future" intervention aimed to develop and implement a Computer Science (CS) curriculum, and to train teachers to offer computer science courses in elementary and middle schools. Its goals were to enhance students' competency and self-efficacy in computer science and to boost the enrollment of underrepresented students in…
Descriptors: Computer Science Education, Elementary School Students, Grade 3, Grade 4
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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Jill Bowdon; Tia Byers; Kathryn M. Rich; Marissa Spang; Veronica Miller; Elena Singer; Amanda LeClair-Diaz – Journal of Research on Technology in Education, 2025
Computer science (CS) teachers are still learning how to enact culturally-sustaining/revitalizing CS education for Indigenous students. In response, elementary teachers on the Wind River Reservation, a professional development provider, researchers, and the Wyoming Department of Education formed a researcher-practitioner collaborative to implement…
Descriptors: Cultural Maintenance, Computer Science Education, Culturally Relevant Education, Indigenous Populations