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Showing 1 to 15 of 22 results Save | Export
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Juraj Hromkovic; Regula Lacher – Informatics in Education, 2025
The design of algorithms is one of the hardest topics of high school computer science. This is mainly due to the universality of algorithms as solution methods that guarantee the calculation of a correct solution for all potentially infinitely many instances of an algorithmic problem. The goal of this paper is to present a comprehensible and…
Descriptors: Algorithms, Computer Science Education, High School Students, Teaching Methods
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Ibrahim Albluwi; Raghda Hriez; Raymond Lister – ACM Transactions on Computing Education, 2025
Explain-in-Plain-English (EiPE) questions are used by some researchers and educators to assess code reading skills. EiPE questions require students to briefly explain (in plain English) the purpose of a given piece of code, without restating what the code does line-by-line. The premise is that novices who can explain the purpose of a piece of code…
Descriptors: Questioning Techniques, Programming, Computer Science Education, Student Evaluation
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Maciej Pankiewicz; Yang Shi; Ryan S. Baker – International Educational Data Mining Society, 2025
Knowledge Tracing (KT) models predicting student performance in intelligent tutoring systems have been successfully deployed in several educational domains. However, their usage in open-ended programming problems poses multiple challenges due to the complexity of the programming code and a complex interplay between syntax and logic requirements…
Descriptors: Algorithms, Artificial Intelligence, Models, Intelligent Tutoring Systems
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Carina Büscher – International Journal of Science and Mathematics Education, 2025
Computational thinking (CT) is becoming increasingly important as a learning content. Subject-integrated approaches aim to develop CT within other subjects like mathematics. The question is how exactly CT can be integrated and learned in mathematics classrooms. In a case study involving 12 sixth-grade learners, CT activities were explored that…
Descriptors: Mathematics Instruction, Thinking Skills, Teaching Methods, Computer Science Education
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Deborah O. Agbanimu; Peter A. Okebukola; Franklin U. Onowugbeda; Esther O. Peter; Adekunle I. Oladejo; Olasunkanmi A. Gbeleyi; Ibukunolu A. Ademola – Journal of Educational Research, 2025
This study investigates the effectiveness of a culturo-techno-contextual approach (CTCA) in teaching flowcharts and algorithms to junior secondary school students. Despite their importance in programming, these concepts are often difficult for students to grasp. The study involved 196 students (average age 12) who were divided into experimental…
Descriptors: Junior High School Students, Flow Charts, Algorithms, Computer Science Education
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Deise Monquelate Arndt; Ramon Mayor Martins; Jean Carlo Rossa Hauck – Informatics in Education, 2025
Critical thinking is a fundamental skill for 21st-century citizens, and it should be promoted from elementary school and developed in computing education. However, assessing the development of critical thinking in educational contexts presents unique challenges. In this study, a systematic mapping was carried out to investigate how to assess the…
Descriptors: Critical Thinking, Elementary Secondary Education, Computer Science Education, 21st Century Skills
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Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
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Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
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Nour Eddine El Fezazi; Smaili El Miloud; Ilham Oumaira; Mohamed Daoudi – Educational Process: International Journal, 2025
Background/purpose: Mobile learning (M-learning) has become a crucial component of higher education due to the increasing demand for flexible and adaptive learning environments. However, ensuring personalized and effective M-learning experiences remains a challenge. This study aims to enhance M-learning effectiveness by introducing an AI-driven…
Descriptors: Electronic Learning, Learning Management Systems, Instructional Effectiveness, Artificial Intelligence
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Asiye Toker Gokce; Arzu Deveci Topal; Aynur Kolburan Geçer; Canan Dilek Eren – Education and Information Technologies, 2025
Artificial intelligence (AI) literacy is critical to shaping students' academic experiences and future opportunities inhigher education. This study examines AI literacy among university students, examining variables such as gender, frequency of use of AI applications, completion of AI-related courses, and field of study. The research involved 664…
Descriptors: Artificial Intelligence, Technological Literacy, College Students, Decision Making
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Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
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Tamas Balla; Sandor Kiraly; Roland Kiraly – Discover Education, 2025
Educational games have gained widespread interest among teachers and researchers across various fields due to their capacity to engage students, foster active participation, and improve learning outcomes. In the context of computer programming, which demands significant cognitive effort, the use of educational games has grown substantially. While…
Descriptors: Educational Games, Gamification, Programming, Programming Languages
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Olaperi Okuboyejo; Sigrid Ewert; Ian Sanders – ACM Transactions on Computing Education, 2025
Regular expressions (REs) are often taught to undergraduate computer science majors in the Formal Languages and Automata (FLA) course; they are widely used to implement different software functionalities such as search mechanisms and data validation in diverse fields. Despite their importance, the difficulty of REs has been asserted many times in…
Descriptors: Automation, Feedback (Response), Error Patterns, Error Correction
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Qixuan Wu; Hyung Jae Chang; Long Ma – Journal of Advanced Academics, 2025
It is very important to identify talented students as soon as they are admitted to college so that appropriate resources are provided and allocated to them to optimize and excel in their education. Currently, this process is labor-intensive and time-consuming, as it involves manual reviews of each student's academic record. This raises the…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
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MiJeong Kim; JaMee Kim; WonGyu Lee – Education and Information Technologies, 2025
In the digital age, computational thinking (CT)-based problem-solving skills have emerged as essential competencies. Particularly, students with intellectual disabilities need equal educational opportunities and high-quality informatics education to cultivate CT-based problem-solving skills. However, research on the enhancement of CT-based…
Descriptors: Intellectual Disability, Programming, Computation, Thinking Skills
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