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Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
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Dicle Çolpan Güngördü; Zahide Yildirim – Education and Information Technologies, 2025
Online communities of practice (online CoP) have emerged as a viable method for teacher professional development regarding the emphasis on teacher networks for effective professional development and the elimination of some restrictions with online learning. Moreover, most technology integration studies examine teacher-centered technology…
Descriptors: Mathematics Instruction, Teaching Methods, Communities of Practice, Elementary School Teachers
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Fangni Li – International Journal of Information and Communication Technology Education, 2025
Traditional assessment in international sports communication is often fragmented and subjective, limiting timely, learner-centered feedback. This study presents a curriculum framework enhanced by generative artificial intelligence, coupled with a deep learning (DL) model for instructional effectiveness assessment in international sports…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Athletics