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Nauryz Kuldanov; Svetlana Balagazova; Kamarsulu Ibrayeva; Aliya Mombek; Zhanbolat Kosherbayev; Nazymgul Bolatkhan – Journal of Educational Computing Research, 2025
The primary aim of this study was to evaluate whether the use of the EmoMusic dataset could enhance first-year students' emotional and musical creativity. A randomized controlled trial was conducted with 128 students. Participants were randomly assigned either to a control group that continued traditional vocal training or to an experimental group…
Descriptors: College Freshmen, Music Education, Creativity, Emotional Response
Pakiso J. Khomokhoana; Rouxan C. Fouché; Tlholohelo S. Nkalai – Discover Education, 2025
Unified Modelling Language (UML) class diagrams are standard tools in software engineering education, typically analysed for syntactical correctness rather than their communicative dimensions. This study applies semiotic theory to investigate how first-year Bachelor of Computer Information Systems students engage with UML class diagrams as…
Descriptors: Semiotics, Programming Languages, Computer Software, Information Systems
Hasan Hamid; Karman La Nani; Dahlan Wahyudi; Sitti Busyrah Muchsin; Mustafa A.H. Ruhama – Educational Process: International Journal, 2025
Background/purpose: This research is motivated by the difficulties often experienced by students in adapting to their first year of college, especially related to learning calculus. To address these difficulties, a solution needs to be found so that these problems can be resolved. One solution that is expected to yield optimal results in…
Descriptors: College Mathematics, Mathematics Education, College Freshmen, Mathematics Skills
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Joseph W. LaBrie; Bradley M. Trager; Sarah C. Boyle; Reed M. Morgan; Layla M. Rainosek – Journal of American College Health, 2025
Objective: This study evaluated FITSTART+, a parent-based intervention (PBI), for preventing risky drinking among first-year college students. Participants: Participants were traditional first-year students aged between 17 and 20. Method: In total, 391 eligible students completed a baseline survey and their parents were then invited to use the…
Descriptors: Drinking, Alcohol Abuse, College Freshmen, Program Evaluation
Ching-Yi Chang; Hui-Chen Lin; Chengjiu Yin; Kai-Hsiang Yang – Educational Technology & Society, 2025
The emergence of Generative AI such as ChatGPT--a cutting-edge pre-trained language model--has garnered unprecedented attention from educational researchers worldwide. Its remarkable performance in knowledge generation and natural language dialogue has sparked global scholarly interest in its implications for education. Research on higher-order…
Descriptors: Artificial Intelligence, Thinking Skills, Skill Development, Reflection
Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Dong-Ok Won; Yu Kyoung Shin; Ho-Jung Kim; Isaiah WonHo Yoo – Language Assessment Quarterly, 2025
Despite the growing interest in AI for language assessment, there remains a significant research gap regarding its usefulness for assessing less proficient language skills, particularly those of learners of English as a second or foreign language (S/FL). AI models often prioritize proficient writing, neglecting the intricacies of learner language.…
Descriptors: Artificial Intelligence, Computer Software, Phrase Structure, Native Language

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