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Showing 1 to 15 of 24 results Save | Export
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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
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Jian-Hong Ye, Editor; Liying Nong, Editor; Li Wang, Editor; Weiguaju Nong, Editor – IntechOpen, 2025
Learning is always a core activity in forming cognitive abilities and personality traits in people's growth process, and motivation is the key psychological mechanism that drives learning behaviour. Therefore, motivation in learning is an important area of research in educational psychology. It not only determines the initiation and continuation…
Descriptors: Learning Motivation, Learning, Student Motivation, Educational Psychology
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Nicolas Bazine; Christine Lagabrielle; Mathieu Revranche; Adalgisa Battistelli – International Journal for Educational and Vocational Guidance, 2025
Drawing on self-regulatory perspective, this study investigates how protean individuals self-regulate their thoughts, cognition by the set-up of self-regulation tactics in order to develop their careers. Based on a sample of 423 French engineers, we tested a structural equation modeling. Our results highlighted that protean career orientation had…
Descriptors: Career Development, Self Management, Cognitive Processes, Engineering
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Robin Junker; Jennifer Janeczko; Alena Lehmkuhl; Verena Zucker; Manfred Holodynski; Nicola Meschede – Education and Information Technologies, 2025
The adoption of virtual learning environments (VLEs) in education has grown significantly due to their potential to enhance learning. Effective learning in VLEs depends on managing cognitive load and sustaining motivation, particularly for complex tasks like developing teachers' professional vision -- the ability to notice and interpret classroom…
Descriptors: Models, Prompting, Electronic Learning, Computer Simulation
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Min Liu; Songhee Han; Peixia Shao; Ying Cai – Educational Technology Research and Development, 2025
To help young students succeed in problem-based learning (PBL), researchers suggested investigating students' need for cognition (NFC), one's inclination to exert mental effort during learning. How one puts mental effort into a learning task is related to motivation. If motivated, students are more likely to engage in challenging tasks, put in…
Descriptors: Cognitive Processes, Middle School Students, Learning Motivation, Technology Uses in Education
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Jijia Yang; Yan Chen; Yunsong Wang – European Journal of Education, 2025
Critical thinking (CT) is widely recognised as a core competency in 21st-century higher education, particularly within English as a Foreign Language (EFL) learning contexts. This study examines the extent to which motivation and engagement contribute to the development of CT skills among Chinese EFL university students. A sample of 626…
Descriptors: Learning Motivation, Learner Engagement, Critical Thinking, Second Language Learning
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Jonah Mutua; Samuel Obara – International Journal of Education in Mathematics, Science and Technology, 2025
Researchers have conducted numerous studies on the positive effects of intrinsic motivation to learn mathematics and the negative impact of mathematics anxiety on students' performance in mathematics literacy. The study examined how the introduction of cognitive activation in mathematics lessons, a mediator variable, would alter these effects…
Descriptors: Numeracy, Learning Motivation, Mathematics Anxiety, Cognitive Processes
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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
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Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
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Efren de la Mora Velasco; Matthew Moreno – Educational Technology Research and Development, 2025
The measurable effects of music in online learning remains a topic of extensive debate, largely due to inconsistent findings within existing literature. Many of these inconclusive results stem from research methodologies that focus on singular perspectives, often overlooking a balance between cognitive challenges and emotional benefits of…
Descriptors: Music, Acoustics, Electronic Learning, Cognitive Processes
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Yujie Zhou; Huiping Wu; Ge Cao – British Journal of Educational Technology, 2025
High dropout rates in online courses, caused by potential factors such as financial issues, low motivation and poor self-regulation among learners, pose a significant challenge to the sustainable development of online education. Therefore, continuance of online courses has become a critical topic in both the academic and practical fields. By…
Descriptors: Electronic Learning, Inquiry, Communities of Practice, Teacher Attendance
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Chun-Ying Chen – ACM Transactions on Computing Education, 2025
This study examined the effects of worked examples with different explanation types and novices' motivation on cognitive load, and how this subsequently influenced their programming problem-solving performance. Given the study's emphasis on both instructional approaches and learner motivation, the Cognitive Theory of Multimedia Learning served as…
Descriptors: Models, Learning Motivation, Cognitive Processes, Difficulty Level
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Yuyu Dai; Xuebu Hu – Education and Information Technologies, 2025
Online learning as an emerging learning method has a significant impact on education, which cannot be ignored. This article explores the relationship between engagement (including cognition, behavior and emotion), motivation, environment, and college students' concentration in online learning during the COVID-19 pandemic. A total of 889 college…
Descriptors: Foreign Countries, College Students, Attention, Electronic Learning
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Jingjing Chen; Rao Muhammad Aqib Hassan; Shuai Sun; Yilin Mo; Dan Zhang – IEEE Transactions on Learning Technologies, 2025
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on…
Descriptors: College Students, Mathematics Skills, Mathematics Achievement, Video Technology
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