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Tom Doust; Jess Joyson – International Journal of Art & Design Education, 2025
This article presents an exploration of imagination as a fundamental and often undervalued aspect of human cognition emphasising its crucial role in fostering creativity. Acknowledging the challenges associated with researching imagination and its role in children's learning, the authors explore imagination through the lens of eight core…
Descriptors: Foreign Countries, Elementary School Students, Imagination, Cognitive Development
Caterina Pesce; Emiliano Mazzoli; Clarice Martins; David Stodden – Journal of Motor Learning and Development, 2025
The purpose of this position paper is to raise awareness of intriguing interdisciplinary intersections among physical activity, motor learning/development, creativity, and cognition. A major intersection is the potential of physical activity that involves the effortful learning of novel and/or complex movement actions to elicit cognitive…
Descriptors: Motor Development, Physical Activity Level, Creativity, Learning
Jinqi Ding; Yuxin Shi; Quanlei Yu; Suping Sun; Han Liu; Wanjun Zhou; Wenhui Zhao; Qingbai Zhao; Suo Jiang – Journal of Creative Behavior, 2025
With the increasing popularity of the Internet, there is significant interest among academics and the public in understanding the relationship between the Internet and individual development. However, the association between digital games use and creativity has been a topic of controversy, as highlighted in previous research. This study aimed to…
Descriptors: Collectivism, Individualism, Computer Games, Creativity
Yuan Yang; Miao Xu; Bo Gong; Le Yang; Yuan Zang – Education and Information Technologies, 2025
Despite the growing demand for technological literacy and critical thinking in higher education, traditional pedagogical methods often fail to fully engage students in developing these essential skills. Science fiction presents an underutilized yet promising tool for addressing this gap. This study investigates the impact of Science fiction on…
Descriptors: Science Fiction, Technological Literacy, Critical Thinking, Higher Education
Emine Hande Aydos – Journal of Theoretical Educational Science, 2025
Art education, which contributes to a wide range of activities from supporting children's fine motor development to increasing aesthetic sensitivity, is a basic learning area that supports children's creativity and strengthens their sensory and cognitive development in the preschool period. The purpose of the research is to create a roadmap for…
Descriptors: Art Education, Early Childhood Education, Art Activities, Child Development
Juliane Fleissner-Martin; Jürgen Paul; Franz X. Bogner – Research in Science Education, 2025
This study analyses the coherent integration of creativity into science education modules for eighth-grade students to enhance competence development. The learning modules' content covered a basic ecological unit about forests, applied as digital or analog lesson. By utilizing the creativity subscales 'Act' and 'Flow' its analysis resulted in a…
Descriptors: Creativity, Science Education, Middle School Students, Cognitive Development
Alexandra Maftei; Tina Vrabie – British Journal of Educational Studies, 2025
The present cross-sectional study examined some of the factors associated with psychological distress among students enrolled in Bachelor's and Master's programs. We investigated the roles of age, academic performance, creativity, cognitive flexibility, educational mattering, and anti-mattering and their roles when discussing participants'…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Masters Programs
Noora J. Al-Thani; Zubair Ahmad – SpringerBriefs in Education, 2025
This open access volume explores the transformative role of Research Cognitive Theory (RCT) in education, emphasizing its application in fostering curiosity, creativity, innovation, problem-solving skills, and cognitive development across all educational levels in students and professional development in teachers. Through detailed discussions on…
Descriptors: Personality Traits, Innovation, Creativity, Problem Solving
Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children

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