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Özge Canogullari – Journal of Theoretical Educational Sciences, 2025
The literature indicates that there is a relationship between social media addiction and psychological stress. However, there is still limited understanding of the specific ways in which social media addiction leads to psychological distress. This study examines the mediating role of doomscrolling in the relationship between social media addiction…
Descriptors: Social Media, Addictive Behavior, Mental Health, Stress Variables
Wei Yao; Hanchao Hou; Peng Yang; Shiguang Ni – Education and Information Technologies, 2025
Smartphone addiction and academic burnout are typical psycho-behavioral problems among adolescents. Extant studies tend to examine them from a single-problem perspective, while research on their co-occurrence is lacking. Moreover, research has been prone to focus on the impacts of the negative sides of smartphone use on the two problems, ignoring…
Descriptors: Foreign Countries, Secondary School Students, Handheld Devices, Addictive Behavior
Yuntian Xie; Ying Li; Taowen Yu; Yuxuan Liu – Education and Information Technologies, 2025
This study aimed to develop and validate the Metacognitions about Generative AI Use Scale (MGAUS) to assess college students' metacognitive beliefs about generative AI and to explore these metacognitions as predictors of generative AI addiction risk. A total of 1229 college students from China participated in the study, providing data through an…
Descriptors: Foreign Countries, College Students, Metacognition, Student Attitudes
Deniz Mertkan Gezgin; Tugba Türk Kurtça; Can Mihci; Chung-Ying Lin; Mark D. Griffiths – British Journal of Educational Technology, 2025
Smartphone addiction (SA) has become a pervasive issue among university students. Therefore, it is important to better understand the conditions under which SA develops. Previous studies indicate that fear of missing out (FoMO), a psychological barrier to behavioural self-regulation, is often associated with SA risk. In the pedagogical context,…
Descriptors: College Students, Telecommunications, Handheld Devices, Addictive Behavior
Ling Gao; Fangyuan Kong; Fengfeng Liu; Zixi Zhang; Xingchao Wang – Psychology in the Schools, 2025
Previous research has demonstrated shyness plays a critical role in the development and maintenance of smartphone addiction. The present study aimed to examine the mediating roles of maladaptive cognitive emotion regulation strategies and experiential avoidance as well as the moderating role of online social support in the relation between shyness…
Descriptors: Shyness, Addictive Behavior, Handheld Devices, Self Control
Norah Basheer Alotaibi – Education and Information Technologies, 2025
Information and Communication Technology (ICT) has profoundly impacted social, psychological, and physical well-being, presenting positive and negative effects. This study primarily explores the negative aspects, specifically technostress, and its influence on mobile learning (m-learning) among university students, a crucial area with limited…
Descriptors: Electronic Learning, Academic Achievement, Undergraduate Students, Foreign Countries
Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
Xin Fang; Bin Huang; Jundong Liao; Wenxiu Tian; Li Lei – Youth & Society, 2025
Problematic online game use (POGU) causes various negative effects on adolescent development. Thus, it is necessary to explore the influential factors and mechanisms of adolescent POGU. The present study examined the relationship between school belonging and adolescent POGU and its mechanisms. A sample of 958 secondary vocational school students…
Descriptors: Foreign Countries, Computer Games, Video Games, Adolescents

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