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Louise Puslednik; Renee Morrison; Yufei He; Len Unsworth; Theo van Leeuwen; Yaegan Doran – Teaching Science, 2025
Science animations, simulations, interactives, and games represent a powerful teaching resource. Recent research suggests Australian teachers can spend substantial time looking for and evaluating science animations, some even searching for these resources every week (Morrison et al., forthcoming). The purpose of this article is to review and…
Descriptors: Animation, Educational Resources, Science Education, Elementary Secondary Education
Laura Schlingloff-Nemecz; Maayan Stavans; Barbu Revencu; Kazuhide Hashiya; Hiromi Kobayashi; Gergely Csibra – Child Development, 2025
A series of experiments conducted in Central Europe (Hungary, Austria) and East Asia (Japan) probed whether 5- to 10-year-old children (n = 436, 213 female) and adults (n = 71, 43 female; all data collected between July 2020 and May 2023) would infer traits and choose partners accordingly, in a novel touchscreen game. The participants observed…
Descriptors: Children, Inferences, Computer Games, Animation
Marios Pittalis; Ute Sproesser; Eleni Demosthenous – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to investigate how students graphically represent qualitative and quantitative aspects of co-varying quantities in an embodied digital learning environment that provides feedback in the form of an animation showing what kind of motion their graph represents and how this feedback helped them to overcome typical graphing…
Descriptors: Graphs, Electronic Learning, Animation, Mathematics Instruction
Rogier Bos; Marije Wigmans – International Journal for Technology in Mathematics Education, 2025
University students increasingly watch animated math videos that use dynamic visualizations as part of their learning process. Despite students' positive appreciation, little is known about how these visualizations contribute to learning outcomes. This paper examines the relationship between learning outcomes and students' experiences with dynamic…
Descriptors: College Students, Video Technology, Animation, Mathematics Education
Qian Fu; Xinyi Zhou; Yafeng Zheng; Zhenyi Wang – Journal of Computer Assisted Learning, 2025
Background: Understanding algorithms is crucial for programming education, yet their abstract nature often challenges students. Algorithm visualisation (AV) has been proven effective in enhancing algorithmic thinking among university students. However, its efficacy for elementary school students and the optimal forms of AV tools remain unclear.…
Descriptors: Algorithms, Visualization, Elementary School Students, Learning Motivation
Fuxing Wang; Xiaoxue Leng; Ziyi Kuang; Tingting Zhao – Journal of Computer Assisted Learning, 2025
Background: Both eye movement modelling examples (EMMEs) and cues guide attention and improve learning in multimedia learning environments. EMME can act as a special form of cue. However, no studies have directly examined whether EMME would be superior to visual cues. Objective: The study was to investigate whether there were advantages of EMME…
Descriptors: Eye Movements, Cues, Attention, Multimedia Instruction
Segla Kossivi – Journal of Computers in Mathematics and Science Teaching, 2025
First-year college students experience difficulties in understanding the concepts of derivatives and integrals. At the postsecondary level, the use of static visualization and other traditional instruction delivery methods often are unable to meet students' needs in calculus. This problem is current and essential in the field of education and…
Descriptors: Calculus, Mathematics Instruction, Concept Formation, Mathematical Concepts
Chei-Chang Chiou; Koong H.-C. Lin – Education and Information Technologies, 2025
This study aimed to explore the effects of integrating learning-related animations and anthropomorphic warm-colored multidimensional concept maps into multimedia learning materials to stimulate positive emotions in university students and to investigate whether these materials could improve their learning achievements. The research method employed…
Descriptors: Concept Mapping, Multimedia Materials, Animation, Stimulation
Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
Sivakorn Malakul – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence (AI) tools have been increasingly utilised in the production of educational media, including animated educational videos (AEVs) incorporating pedagogical agents (PAs). These tools support the efficient creation of multimedia content and reduce teachers' technical workload. Objectives: This study investigates the…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Teacher Attitudes
Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
Abe ten Voorde; Margherita Piroi; Rogier Bos – Teaching Mathematics and Its Applications, 2025
In recent years, a multitude of innovative educational videos focusing on mathematics and employing dynamic visualization techniques have been published on YouTube. From a sample of videos, we develop a taxonomy of didactical roles of dynamic visuals and supporting animation techniques. The taxonomy is constructed through an open coding approach,…
Descriptors: Mathematics Education, Animation, Video Technology, Educational Innovation
Lara Al Azzam; Raed Khodair – Educational Process: International Journal, 2025
Purpose. This study aimed to examine the effectiveness of animation in enhancing story-writing skills among fourth-grade female students in Jordan. Method. To achieve this objective, a quasi-experimental design with an experimental and a control group was employed. The participants of the study consisted of 56 fourth-grade female students from…
Descriptors: Foreign Countries, Story Telling, Writing (Composition), Grade 4

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