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Showing 1 to 15 of 17 results Save | Export
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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Yousri Attia Mohamed Abouelenein; Ayat Fawzy Ahmed Ghazala; Eman Mahdy Mohamed Mahdy; Mohamed Hassan Ragab Khalaf – Education and Information Technologies, 2025
The rapid proliferation of artificial intelligence (AI), particularly within education, presents both opportunities and challenges. While AI offers innovative solutions to pedagogical challenges, unstructured utilization of AI tools like ChatGPT can foster passive learning, with students relying on automated solutions rather than engaging in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Skill Development, Programming
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Anshul Shah; Thomas Rexin; Fatimah Alhumrani; William G. Griswold; Leo Porter; Gerald Soosai Raj – ACM Transactions on Computing Education, 2025
Objectives: The traditional, instructor-led form of live coding has been extensively studied, with findings showing that this form of live coding imparts similar learning to static-code examples. However, a concern with Traditional Live Coding is that it can turn into a passive learning activity for students as they simply observe the instructor…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Programming
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Rosihan Ari Yuana; Sajidan Sajidan; Wiranto Wiranto; Muhammad Nizam – Discover Education, 2025
This study aims to identify the characteristics of implementation and integration strategies of computational thinking (CT) and scientific approaches in programming education, viewed from the lens of educational levels, subject Matter, and research focus. The method employed is a systematic literature review following the PRISMA framework. A total…
Descriptors: Computation, Thinking Skills, Computer Science Education, Programming
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Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
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Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
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Sukan Saeliang; Pinanta Chatwattana – International Education Studies, 2025
The project-based learning model via generative artificial intelligence, or PjBL model via Gen-AI, is a research tool that was initiated based on the concept of project-based learning management focusing mainly on self-directed learning, in which learners are able to learn and practice through the projects they are interested in as to their…
Descriptors: Active Learning, Student Projects, Artificial Intelligence, Man Machine Systems
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Steven Higbee; Sharon Miller; Karen Alfrey – Biomedical Engineering Education, 2025
Challenge: The Hodgkin-Huxley membrane conductance model has been featured in biomedical engineering (BME) curricula for decades. A typical BME assignment might require students to apply the relevant equations and parameters to model the generation of action potentials; however, there is opportunity for students to build and explore both…
Descriptors: Scientific Concepts, Biomedicine, Engineering Education, Models
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Chantal Buteau; Eric Muller; Joyce Mgombelo; Ana Isabel Sacristán; Jessica Sardella; Marisol Santacruz-Rodríguez – Canadian Journal of Science, Mathematics and Technology Education, 2025
In this paper, we are interested in the learning outcomes from undergraduate students' digital experiences of conducting multiple pure and applied mathematics investigations supported by programming technology. Our case study encompasses a sequence of three project-based mathematics courses implemented for over 20 years at Brock University. We…
Descriptors: College Mathematics, Student Attitudes, Programming, Investigations
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Peidi Gu; Jiaming Wu; Zui Cheng; Yu Xia; Miaoting Cheng; Yan Dong – Education and Information Technologies, 2025
Teaching computational thinking skills to novice college students via programming poses considerable challenges. It involves learning programming language syntax and commands, along with fostering higher-order skills crucial for both computational thinking proficiency and future careers. To address this, we proposed a pedagogical approach…
Descriptors: Computation, Thinking Skills, Active Learning, Student Projects
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Rawad Chaker; Théodore Njingang Mbadjoin – Technology, Pedagogy and Education, 2025
Drawing on a situated approach, the authors study the joint effects of lesson plans, digital artefacts (robots and tablets), spatial behaviours of students and teachers, on reconfiguration of space and interactions between students and teachers. Video observations, cluster analyses and structural equation modelling of indicators show that the…
Descriptors: Robotics, Elementary Secondary Education, Space Utilization, Lesson Plans
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Anara Karymsakova; Gulsim Kapbar; Kamalbek Berkimbayev; Gulmira Bakirova – Open Education Studies, 2025
The objective of this study was to examine the effectiveness of a practice-oriented approach in teaching Python programming to students in Kazakhstan. The study participants comprised students from a control group (CG) and an experimental group (EG), with 89 students in each group. The mean age of the participants was 20 years. The sample included…
Descriptors: Programming, Foreign Countries, Educational Innovation, Instructional Effectiveness
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Chidera Chinedu Ugo; Sonsoles López-Pernas; Aldo Gordillo; Markku Tukiainen – Review of Education, 2025
This article presents a systematic literature review on escape rooms as a didactic tool for teaching and learning programming. The review examined the programming topics and languages addressed, the educational levels targeted, evaluation methods used and key design elements such as format, duration, location and narrative structure.…
Descriptors: Educational Games, Puzzles, Computer Science Education, Programming
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
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